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Merge branch 'IndirectLightingControlVolume' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into IndirectLightingControlVolume

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Antoine Lelievre 6 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl

2
com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl


// Ambiant occlusion
float4 _AmbientOcclusionParam; // xyz occlusion color, w directLightStrenght
float4 _IndirectLightingMultiplier;
float4 _IndirectLightingMultiplier; // .x indirect diffuse multiplier (use with indirect lighting volume controler)
#else
// Rough refraction texture

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