4762 次代码提交 (f57c8cab-89d5-413a-8dce-99d21c8ca197)

作者 SHA1 备注 提交日期
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
sebastienlagarde c6c178c5 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Evgenii Golubev ba308dc1 Compress OritentedBBox storage to 48 bytes 7 年前
sebastienlagarde af486d0b add missing option on framesettings debug 7 年前
Evgenii Golubev dcf10d1d Add a ComputeBuffer for participating media volumes 7 年前
Sebastien Lagarde 3f6226b8 Better warning message for MSAA and UAV 7 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 7 年前
GitHub ea872f5a Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Remy 1d14feab Add Popup dialog to be able to run the tests on only one render pipeline asset 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
sebastienlagarde a3b3f67e Update planar reflection settings 7 年前
sebastienlagarde 0bbd55c7 Don't display EnableFPTL in UI 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
sebastienlagarde a31f7464 typo 7 年前
Remy 7902d374 Fix case ... again 7 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Remy 65aa2c2b Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 7 年前
sebastienlagarde 543876a9 Move GBufferManager to Material folder 7 年前
Remy 7ad7ba61 Update lit distortion template (negative values in float point texture has been fixed) 7 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Alex Lian c5f1fc98 Remove unneeded files for editor test 7 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 7 年前
Alex Lian 85558908 Add local build option 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
GitHub ce5e1a23 Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests 7 年前
Julien Ignace 84e7c5e0 Indent + Remove useless comment. 7 年前
Alex Lian 0ac23c32 Add PostProcessing to editor test copy step 7 年前
Remy b63c5c79 Finish deferred/forward comparison scene. 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Remy 44eb9802 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde f8cb8a66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace b7720c36 Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Remy 1772e0a0 Update Deferred VS Forward test 7 年前