Frédéric Vauchelles
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43437df5
|
[BC6H] Can encode into a Cubemap Array
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7 年前 |
Felipe Lira
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e7c2f725
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Moved lightweight pipeline asset to tests folder.
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7 年前 |
Thomas
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f81cb735
|
Fixed profiler errors
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7 年前 |
GitHub
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a2f65464
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Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
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7 年前 |
GitHub
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cea08097
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Update SkyManager.cs
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7 年前 |
Frédéric Vauchelles
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7acb1559
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[BC6H] Fix missing last mips
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7 年前 |
Felipe Lira
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cbdfbba2
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Added fallback to error shader when pipeline fails to find suitbale pass.
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7 年前 |
Remy
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cd0989fe
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Add Pixel/Vertex displacement specific graphic tests
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7 年前 |
GitHub
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7dc833d0
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Optimize GetLocalFrame() with FastSign()
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7 年前 |
Julien Ignace
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a474f9d0
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Fixed sky default light probe when no SkySetting is set.
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7 年前 |
Frédéric Vauchelles
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8ad5930b
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[BC6H] Added test scene
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7 年前 |
Felipe Lira
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bad32f17
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fixed issue that package manager was not being able to load lightweight pipeline resources properly.
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7 年前 |
GitHub
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13a468ea
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Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests
Add displacement graphic test.
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7 年前 |
Remy
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3099539f
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Add displacement graphic test.
Update HDRP graphic test template images.
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7 年前 |
Julien Ignace
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536372e5
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Fixed shadow map creation code in the shadow framework.
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7 年前 |
Frédéric Vauchelles
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5a04f3fb
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[BC6H] Added BC6H compression
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7 年前 |
Felipe Lira
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4ec47f43
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Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
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7 年前 |
GitHub
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fa729f24
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Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
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7 年前 |
Felipe Lira
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721479c6
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Bumped version of srp package.
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7 年前 |
Sebastien Lagarde
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407e1d7d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
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7 年前 |
GitHub
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3dfc1b66
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Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
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7 年前 |
Sebastien Lagarde
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fd96ccd7
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HDRenderPipeline: Add ColorMask0 to depth and shadow pass
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7 年前 |
GitHub
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8e4b370d
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Merge pull request #596 from Unity-Technologies/metal
metal fixes
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7 年前 |
Felipe Lira
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eb04f46b
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updated srp packed version.
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7 年前 |
Antti Tapaninen
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fddd397a
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pass placeholder _SkyTexture in proper texture format
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7 年前 |
Felipe Lira
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0069001b
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Added fix to subtractive mode.
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7 年前 |
Antti Tapaninen
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f53de9f7
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unify only_renderers list, fix typos
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7 年前 |
Sebastien Lagarde
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f98dfd68
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HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
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7 年前 |
Felipe Lira
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b3ebc0d2
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Removed some variants to reduce build time.
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7 年前 |
Antti Tapaninen
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355ac358
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enable tess shaders for metal
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7 年前 |
Sebastien Lagarde
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61e38068
|
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
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7 年前 |
Felipe Lira
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6c725111
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LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
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7 年前 |
GitHub
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36c8a29b
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Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
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7 年前 |
Felipe Lira
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048d72e1
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Propertly Initializing asset resources when a new Lightweight pipeline is created.
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7 年前 |
Sebastien Lagarde
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54642339
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HDRenderPipeline: Remove multiplicative mode 2
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7 年前 |
Evgenii Golubev
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a3be44b0
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Add comments
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7 年前 |
Felipe Lira
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1496a464
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Fixed shader error when in color space gamma.
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7 年前 |
Sebastien Lagarde
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8e92ddef
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HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
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7 年前 |
Felipe Lira
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50de2c20
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Bumped SRP package version.
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7 年前 |
Evgenii Golubev
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974fa5e1
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Reduce the number of dependent texture reads
|
7 年前 |
Felipe Lira
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fda645b1
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Bumped SRP package version.
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7 年前 |
Peter Bay Bastian
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ffe95b56
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[subpackage] Add option to save .npmrc file for publishing other packages at the same time
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7 年前 |
Felipe Lira
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18e0d6e8
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Merge branch 'Unity-2017.3'
|
7 年前 |
GitHub
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c646275f
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Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
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7 年前 |
GitHub
|
4f47fa6e
|
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
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7 年前 |
sebastienlagarde
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43c10ade
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HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
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7 年前 |
sebastienlagarde
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06524b75
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HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
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7 年前 |
sebastienlagarde
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188e343b
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HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
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7 年前 |
Evgenii Golubev
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816893ee
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Remove a magic number
|
7 年前 |
GitHub
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894dac3c
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Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
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7 年前 |