604 次代码提交 (f4fc9498-4a77-4ac1-9f4b-68d1d77a2af9)

作者 SHA1 备注 提交日期
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Andre McGrail 9c5b499e Added tests 7 年前
Felipe Lira d8554026 Fixed tests for scene 15 and 17 7 年前
Felipe Lira aa904253 Fixed transparent sorting issues between lit and unlit shaders. 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira b72b35d7 Added MSAA support to the test framework. 7 年前
Felipe Lira ce712ae5 Fixed tests and templates to account for LDR rendering. 7 年前
Felipe Lira 7fa30ff5 fixed the issue that was causing the UI to not render in scene view. 7 年前
Felipe Lira 0b94697d Updated LightweightAsset with renderscale. 7 年前
Felipe Lira 47b306b8 Added RenderScale support. 7 年前
Felipe Lira aa44f05c Added first step of camera management. 7 年前
Felipe Lira 5fe19f53 updated lightweight pipeline asset 7 年前
Andre McGrail 75220589 Fixed Cornell box UVs 7 年前
Felipe Lira 5fbceb59 Missing changes to last commit. 7 年前
Felipe Lira 272ebcd0 Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear 7 年前
Felipe Lira da5a9b1b forced MSAA being disabled when postprocessing is on to avoid issues. 7 年前
Felipe Lira fe87000e Fixex rendering issue caused by missing msaa in the depth texture. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 3828c63f Enabled autogenerat GI flag to properly generate graphics test template image. 7 年前
Felipe Lira 78a2ad28 Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Felipe Lira af290f39 Fixed scene 012 template and materials. 7 年前
Felipe Lira f8d61440 Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx. 7 年前
Felipe Lira f16a7ebc Fixed spot and point light attenuation in Standar shader. 7 年前
Andre McGrail 78e94c46 Added PostProcessing test that requires depth. 7 年前
Felipe Lira 6b4dc463 Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material. 7 年前
Andre McGrail 7d2e6fd9 Test 026 Template image fix 7 年前
Andre McGrail e4557fc9 Removed shadows from LW test 026 7 年前
Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Andre McGrail 32f08396 Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira d9c64960 Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Andre McGrail 1badfd13 Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
Andre McGrail 64797a02 Updated Lightweight tests and created template images 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Andre McGrail 79a008db Added tests 7 年前
Felipe Lira 88ac7b57 Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
Andre McGrail c48c275b Added tests 7 年前
Felipe Lira 70a982f2 There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Felipe Lira 6ead8e71 Fixed viewport setup for cameras rendering to RenderTexture. 7 年前