GitHub
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6b174809
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Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
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7 年前 |
GitHub
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a2f88e2c
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Merge pull request #1299 from Unity-Technologies/stacklit
Enable coat effect on diffuse lighting.
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7 年前 |
Stephane Laroche
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9e86a357
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Enable coat effect on diffuse lighting.
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7 年前 |
Raymond Graham
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4e9dca70
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Merge branch 'master' into volumetric-lighting-updates
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7 年前 |
GitHub
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66bad7b7
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Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stacklit - coat smoothness
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7 年前 |
sebastienlagarde
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b9939e8b
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Various fix for coat smoothness of stacklit
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7 年前 |
sebastienlagarde
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d918a839
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Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit
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7 年前 |
GitHub
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931ae208
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Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stack lit
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7 年前 |
sebastienlagarde
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96a51c41
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Minor reodering
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7 年前 |
sebastienlagarde
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c53df482
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Fix various problem + add DielectricIor
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7 年前 |
sebastienlagarde
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2de26e3b
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Adding various UI for stacklit (iridescence + clean) first draft
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7 年前 |
GitHub
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41b2865b
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Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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863da95a
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(alignments)
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7 年前 |
Yao Xiaoling
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fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Stephane Laroche
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3175d3e9
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Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
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7 年前 |
Yao Xiaoling
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b6cb6283
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Revert unnecessary changes.
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7 年前 |
Jean-François F Fortin
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9f8080f8
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Added SSS (works, untested) and Transmission (untested).
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7 年前 |
Yao Xiaoling
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5b75827c
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Added terrain height based blending.
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7 年前 |
Stephane Laroche
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088b48f1
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Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode
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7 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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7 年前 |
Stephane Laroche
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d2ea2ac9
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Fix typo.
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7 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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7 年前 |
Stephane Laroche
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d760c6a1
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Working analytical lights with anisotropy and coat, per light recalculations should work.
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |
Stephane Laroche
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c286bf9c
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wip
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7 年前 |
Yao Xiaoling
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9fd2778c
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Allow for 8 layers blending.
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7 年前 |
Stephane Laroche
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1ad0a84c
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wip
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7 年前 |
Yao Xiaoling
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cb671fbb
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Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
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7 年前 |
Stephane Laroche
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f022bbc2
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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8042dcaf
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Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
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7 年前 |
sebastienlagarde
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f5c025d5
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Add support for ambient occlusion on stacklit + misc fix in UI
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7 年前 |
sebastienlagarde
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4303de20
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Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
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7 年前 |
GitHub
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631d0e91
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Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics
Regenerate shader include files for volumetrics
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7 年前 |
sebastienlagarde
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1bf59567
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Regenerate shader include files for volumetrics
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7 年前 |
GitHub
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8924ca90
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Merge pull request #1290 from Unity-Technologies/fix/smallfixes
Small HDRP fixes
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7 年前 |
Frédéric Vauchelles
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fca384e1
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Updated reflection system settings
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7 年前 |
Frédéric Vauchelles
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7352456e
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Fixed pyramid computation and errors
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7 年前 |
Frédéric Vauchelles
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a852e040
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Updated empirical mip remaping for refraction and planar reflection
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7 年前 |
Frédéric Vauchelles
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d823c8bd
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Disable planar probe rendering for orthographic camera (temporary)
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7 年前 |
sebastienlagarde
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bac63c51
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Add ambient occlusion properties on Stacklit
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7 年前 |
Frédéric Vauchelles
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0c9753c5
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Added test, but disabled them cause by probe rendering error
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7 年前 |
sebastienlagarde
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96365a48
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Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
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7 年前 |
Frédéric Vauchelles
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a83eeb0c
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Added tests
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7 年前 |
sebastienlagarde
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f9da3920
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Merge branch 'master' into Cleanup-stacklit
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7 年前 |
Jean-François F Fortin
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6f2a25cc
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SSS + Transmission
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7 年前 |
Stephane Laroche
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031ca429
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Fix static compilation issues.
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7 年前 |
Frédéric Vauchelles
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091d5924
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Use specific roughness remapping for texture2D convolution
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7 年前 |
sebastienlagarde
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26d09161
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Some factor and comment of commonMaterial.hlsl
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7 年前 |
GitHub
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acb97536
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Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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e982f099
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Some modifications (not enabled for now) to try to handle anisotropy better.
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7 年前 |