sebastienlagarde
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c6867a4e
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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325a0d20
|
Separate limit for max active planar probe and max planar probe per render
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7 年前 |
GitHub
|
08b41047
|
Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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42284de1
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Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
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7 年前 |
Frédéric Vauchelles
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20908a44
|
Added warning in UI when proxy and influence shapes are differents
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7 年前 |
sebastienlagarde
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e4f497dc
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Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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6a42ea81
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Uniformity, dual lobe material feature keyword.
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7 年前 |
sebastienlagarde
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2c1c78cf
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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11576c7d
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Added guards on drawgizmos for HD reflection probes
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7 年前 |
sebastienlagarde
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3c4711de
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Add missing meta file
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7 年前 |
Stephane Laroche
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ecc9d71b
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
GitHub
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61db0440
|
Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
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7 年前 |
sebastienlagarde
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a47f097f
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Add switch build player support
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7 年前 |
GitHub
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b89283a5
|
Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
sebastienlagarde
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dd45564c
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Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
Felipe Lira
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01256b7a
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Removed dependency from pipeline asset in shadow map passes
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7 年前 |
GitHub
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443e7841
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Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
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7 年前 |
Felipe Lira
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b918fecb
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Addressed PR comments.
|
7 年前 |
GitHub
|
c950ed49
|
Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Remy
|
9c533966
|
UTF Tests Fix
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7 年前 |
Felipe Lira
|
ab311887
|
Turns out the material immediate set doesn't really work.
|
7 年前 |
GitHub
|
df846344
|
Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
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7 年前 |
Felipe Lira
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1cbd9d71
|
Fixed typo when setting rendertargets.
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7 年前 |
GitHub
|
bdbe5bc4
|
Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
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7 年前 |
Felipe Lira
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1e580cd4
|
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Stephane Laroche
|
e0d326d4
|
Add coat and anisotropy UI.
|
7 年前 |
sebastienlagarde
|
d81990c2
|
Update UTF submodule (was remove by a previous PR)
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7 年前 |
Felipe Lira
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7b171db4
|
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Stephane Laroche
|
10f8090a
|
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
|
74166e70
|
Update postprocess version
|
7 年前 |
Jean-François F Fortin
|
5777e7c0
|
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
f8e74a10
|
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
Felipe Lira
|
98c82c99
|
All renderpasses referencing attachments by handle
|
7 年前 |
sebastienlagarde
|
f5c6eec7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
|
7 年前 |
GitHub
|
4913285a
|
Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
|
7 年前 |
Felipe Lira
|
e7451f17
|
Enabled Dynamic batching.
|
7 年前 |
sebastienlagarde
|
f0baa14d
|
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Antti Tapaninen
|
05bc2fef
|
update gitsubmodule revisions
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7 年前 |
Felipe Lira
|
c05148cf
|
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
|
7 年前 |
GitHub
|
1cd7186d
|
Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
|
8f6ad3bd
|
Created shadow utils.
|
7 年前 |
Evgenii Golubev
|
e7f0a6d1
|
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
|
7 年前 |
sebastienlagarde
|
44ad647c
|
Add support for triplanar + handle local/world space
|
7 年前 |
Felipe Lira
|
5b75c36e
|
Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
|
dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
|
7 年前 |
Evgenii Golubev
|
b8dccc9d
|
Add comments
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
|
17a99791
|
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
|
7 年前 |
Frédéric Vauchelles
|
833ae271
|
Update iblR remapping for cubemap only
|
7 年前 |