Peter Bay Bastian
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c4db054d
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Update gitignore to make sure that people don't commit npmrc files
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7 年前 |
Tim Cooper
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a197968f
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Merge remote-tracking branch 'origin/master' into HDMaster
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7 年前 |
GitHub
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ef9bd86c
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Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
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7 年前 |
Matt Dean
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a8be8e67
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Fix slot value type
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7 年前 |
Peter Bay Bastian
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951a9b04
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Add license
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7 年前 |
Matt Dean
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00d8b6e8
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Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
Peter Bay Bastian
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53517148
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Even better node repositioning
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7 年前 |
Peter Bay Bastian
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178bcf2b
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Save correct position to node drawState
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7 年前 |
Peter Bay Bastian
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e46e896a
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Output stack trace along with "invalid edge" warning
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7 年前 |
Peter Bay Bastian
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eed09312
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When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
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7 年前 |
Peter Bay Bastian
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8c82d94e
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- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
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7 年前 |
Peter Bay Bastian
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31fd09c2
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Update LW package version to 0.1.20
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7 年前 |
Peter Bay Bastian
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09db5bd9
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- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
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7 年前 |
Matt Dean
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97df3812
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Fixes for Blend node
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7 年前 |
GitHub
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a5b781b9
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Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
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7 年前 |
Tim Cooper
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16406a1d
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Working on conversion to new library
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7 年前 |
Matt Dean
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298ac06f
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Missing from previous commit
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7 年前 |
Tim Cooper
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f799dd40
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Really Rough working HD Unlit master node.
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7 年前 |
Matt Dean
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fd5fa964
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Merge Master
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7 年前 |
Matt Dean
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1f9fe754
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Move Scene Depth to WIP
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7 年前 |
Matt Dean
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10685e95
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Fixes for PR
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7 年前 |
Matt Dean
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0364097d
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Fix Rounded Rectangle
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7 年前 |
Felipe Lira
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9a3adabe
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Bumped package version
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7 年前 |
Felipe Lira
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fa504521
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Runned auto format tool.
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7 年前 |
Felipe Lira
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711a16fb
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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256c35aa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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44b0d028
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Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
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7 年前 |
Felipe Lira
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d3e2a290
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Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
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64095289
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Addressed Arira's comment on upgrader message.
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7 年前 |
Felipe Lira
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cb54afc5
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Addressed Shawn's UI comment. Render scale cap is now at 4.
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7 年前 |
sebastienlagarde
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f3d7f5bf
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Address feedback
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7 年前 |
Felipe Lira
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bc18e113
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First part of relatime shadows refactor.
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7 年前 |
sebastienlagarde
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f142c657
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Felipe Lira
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f545fbe7
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Fixed a null reference when particle component lights were used.
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7 年前 |
Sebastien Lagarde
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bc97a04c
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recreate SSS settings assets
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7 年前 |
Felipe Lira
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c62e8861
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Refactored upgraders. Added Terrain and Particles upgraders.
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7 年前 |
Sebastien Lagarde
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d1ee0342
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minor adjustement
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7 年前 |
Felipe Lira
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75898953
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Minor UI changes to reflect docs.
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7 年前 |
Robert Srinivasiah
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55125293
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FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
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7 年前 |
Sebastien Lagarde
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9d76a937
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Fix issue with sss profile decoding
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7 年前 |
Felipe Lira
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e45df6b6
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Robert Srinivasiah
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ea2646a5
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Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
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7 年前 |
Sebastien Lagarde
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414e5846
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Thomas
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699b4a98
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Fixed errors with mismatched dll versions [ugly hack]
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7 年前 |
GitHub
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a724dcef
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Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
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7 年前 |
Thomas
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99aaff8d
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Added move up/down actions for volume components
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7 年前 |
Julien Ignace
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10007208
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Porting sky/fog systems to Interpolation volumes.
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7 年前 |
GitHub
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eb877135
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Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
Thomas
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fdfd0ee6
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Tweaked equality operators on VolumeParameter
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7 年前 |
GitHub
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7a242318
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Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |