MingWai
4899df50
Color balance
8 年前
Evgenii Golubev
4c335811
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
MingWai
fa0213a4
Random range
8 年前
ChrisTchou
c439053d
Custom node with switchable inputs, warp node types and AA checkerboard
8 年前
Evgenii Golubev
12311af9
Enable sky IBL
8 年前
Andre McGrail
48e29dbb
Transform node in master graph presenter
Fixed power slider
8 年前
Evgenii Golubev
8c87a8f3
Add EnvShapeType.Sky
8 年前
Felipe Lira
d2f48b79
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
8 年前
Andre McGrail
7da4795e
Added base for Transform node
8 年前
Evgenii Golubev
8f4d9895
Make "EnvLightData.envIndex" an int
8 年前
GitHub
59bd5b18
Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
8 年前
bfogerty
a20b7720
Added a Twist UV node and moved the Noise Node into the correct directory.
8 年前
Matt Dean
718af347
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Evgenii Golubev
fc0cb9a4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
8 年前
Paul Demeulenaere
4f7e51fb
Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
8 年前
Sebastien Lagarde
805c0972
HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
8 年前
bfogerty
5dbc06ce
Voronoi noise now outputs different different effects.
8 年前
Evgenii Golubev
82a5fa02
Add the README meta file
8 年前
sebastienlagarde
8cac0660
HDRenderLoop: Clean some formatting error + fix issue with define
8 年前
Andre McGrail
582b23f2
Added new modes to the Vector1node
-Float(usual behaviour)
-Toggle(changes to a toggle on both node and shader)
-Range(adds a slider and min max values to both node and shader)
-PowerSlider(same as above with the addition of a power value to give a curve growth) - DO NOT USE AS SPAMS CONSOLE ERRORS
8 年前
Evgenii Golubev
8e75e0af
Apply extinction to the scene color when performing alpha-blending
8 年前
vlad-andreev
5b31375a
Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
MingWai
7d5a2883
Gradient node bug-fix and RGBA
8 年前
Evgenii Golubev
b3bfb8e4
Define IS_RENDERING_SKY
8 年前
runes
0feeb77b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Andre McGrail
c99dc5e2
REPO FIX
8 年前
Matt Dean
3bb72fa1
Updated matrix mul and transpose (hardcoded to 3x3)
8 年前
Evgenii Golubev
fabf3afc
Pass Z-buffer parameters to LinearEyeDepth()
8 年前
GitHub
06953530
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
8 年前
Matt Dean
3bce395a
Added Matrix4 and fixed Matrix multiply
8 年前
Evgenii Golubev
47fff118
Fix the copy-paste error
8 年前
Evgenii Golubev
84ef01ec
Remove GATHER_TEXTURE3D (does not exist)
8 年前
Matt Dean
eeb9f4ff
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Evgenii Golubev
320e891e
Correct the blending behavior of atmospheric scattering
8 年前
Evgenii Golubev
60fc261c
Merge branch 'SkySystem'
8 年前
Eduardo Chaves
ba0bf545
Adding vertex normal input node
8 年前
Evgenii Golubev
92576fff
Do not perform blending with the environment map if the sky is occluded
8 年前
Andre McGrail
671dad3b
Color test fix
8 年前
Evgenii Golubev
b9e77551
Add a README file with parameter descriptions
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Andre McGrail
4b2e13a6
Revert "Colour test update"
This reverts commit a4c62a3020f8f92bfd8fe9fcbf8dce55089321d4.
8 年前
Evgenii Golubev
cd304047
Set dynamic uniforms in OnEnable()
8 年前
Eduardo Chaves
c3b50c34
Adding Vertex position to master node and vertex position input node
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Andre McGrail
9b83efd5
Colour test update
8 年前
Evgenii Golubev
649710c9
Compile several permutations of the shader in order to be able to switch them at runtime
8 年前
bfogerty
2df2cc2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
1d20711e
convolve filter step2 (plug weights)
8 年前
Andre McGrail
ee0f0bf6
Tweaked toggle node, now shows on shader as checkbox
Added expose and HDR check box to colour node
Initial work on float types
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前