Eduardo Chaves
8 年前
当前提交
c3b50c34
共有 11 个文件被更改,包括 702 次插入 和 18 次删除
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2MaterialGraphProject/Assets/Eduardo/EduardoTestGraph.ShaderGraph
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8MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Runtime/Implementation/NodeUtils.cs
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110MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SurfaceModel/AbstractSurfaceMasterNode.cs
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35MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SurfaceModel/MetallicMasterNode.cs
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30MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SurfaceModel/SpecularMasterNode.cs
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79MaterialGraphProject/Assets/Eduardo/EduardoTestMat.mat
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9MaterialGraphProject/Assets/Eduardo/EduardoTestMat.mat.meta
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64MaterialGraphProject/Assets/Eduardo/VertexPositionNode.cs
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12MaterialGraphProject/Assets/Eduardo/VertexPositionNode.cs.meta
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363MaterialGraphProject/Assets/Eduardo/eduardoScene.unity
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8MaterialGraphProject/Assets/Eduardo/eduardoScene.unity.meta
2
MaterialGraphProject/Assets/Eduardo/EduardoTestGraph.ShaderGraph
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using UnityEngine.Graphing; |
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namespace UnityEngine.MaterialGraph |
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{ |
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[Title("Input/Geometry/Vertex Position")] |
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public class VertexPositionNode : AbstractMaterialNode |
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{ |
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private const string kOutputSlotName = "XYZW"; |
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private const string kOutputSlotNameXYZ = "XYZ"; |
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private const string kOutputSlotNameX = "X"; |
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private const string kOutputSlotNameY = "Y"; |
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private const string kOutputSlotNameZ = "Z"; |
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private const string kOutputSlotNameW = "W"; |
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public const int OutputSlotId = 0; |
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public const int OutputSlotIdXYZ = 1; |
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public const int OutputSlotIdX = 2; |
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public const int OutputSlotIdY = 3; |
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public const int OutputSlotIdZ = 4; |
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public const int OutputSlotIdW = 5; |
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public VertexPositionNode() |
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{ |
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name = "VertexPostion"; |
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UpdateNodeAfterDeserialization(); |
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} |
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotIdXYZ, kOutputSlotNameXYZ, kOutputSlotNameXYZ, SlotType.Output, SlotValueType.Vector3, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotIdX, kOutputSlotNameX, kOutputSlotNameX, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotIdY, kOutputSlotNameY, kOutputSlotNameY, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotIdZ, kOutputSlotNameZ, kOutputSlotNameZ, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotIdW, kOutputSlotNameW, kOutputSlotNameW, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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RemoveSlotsNameNotMatching(validSlots); |
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} |
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protected int[] validSlots |
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{ |
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get { return new[] { OutputSlotId, OutputSlotIdXYZ ,OutputSlotIdX, OutputSlotIdY, OutputSlotIdZ, OutputSlotIdW }; } |
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} |
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public override string GetVariableNameForSlot(int slotId) |
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{ |
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switch (slotId) |
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{ |
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case OutputSlotIdXYZ: |
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return "v.vertex.xyz"; |
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case OutputSlotIdX: |
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return "v.vertex.x"; |
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case OutputSlotIdY: |
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return "v.vertex.y"; |
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case OutputSlotIdZ: |
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return "v.vertex.z"; |
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case OutputSlotIdW: |
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return "v.vertex.w"; |
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default: |
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return "v.vertex"; |
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} |
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} |
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} |
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