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Adding vertex normal input node

/main
Eduardo Chaves 7 年前
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ba0bf545
共有 2 个文件被更改,包括 76 次插入0 次删除
  1. 64
      MaterialGraphProject/Assets/Eduardo/VertexNormalNode.cs
  2. 12
      MaterialGraphProject/Assets/Eduardo/VertexNormalNode.cs.meta

64
MaterialGraphProject/Assets/Eduardo/VertexNormalNode.cs


using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Input/Geometry/Vertex Normal")]
public class VertexNormalNode : AbstractMaterialNode
{
private const string kOutputSlotName = "XYZW";
private const string kOutputSlotNameXYZ = "XYZ";
private const string kOutputSlotNameX = "X";
private const string kOutputSlotNameY = "Y";
private const string kOutputSlotNameZ = "Z";
private const string kOutputSlotNameW = "W";
public const int OutputSlotId = 0;
public const int OutputSlotIdXYZ = 1;
public const int OutputSlotIdX = 2;
public const int OutputSlotIdY = 3;
public const int OutputSlotIdZ = 4;
public const int OutputSlotIdW = 5;
public VertexNormalNode()
{
name = "VertexNormal";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotIdXYZ, kOutputSlotNameXYZ, kOutputSlotNameXYZ, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotIdX, kOutputSlotNameX, kOutputSlotNameX, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotIdY, kOutputSlotNameY, kOutputSlotNameY, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotIdZ, kOutputSlotNameZ, kOutputSlotNameZ, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(OutputSlotIdW, kOutputSlotNameW, kOutputSlotNameW, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
RemoveSlotsNameNotMatching(validSlots);
}
protected int[] validSlots
{
get { return new[] { OutputSlotId, OutputSlotIdXYZ, OutputSlotIdX, OutputSlotIdY, OutputSlotIdZ, OutputSlotIdW }; }
}
public override string GetVariableNameForSlot(int slotId)
{
switch (slotId)
{
case OutputSlotIdXYZ:
return "v.normal.xyz";
case OutputSlotIdX:
return "v.normal.x";
case OutputSlotIdY:
return "v.normal.y";
case OutputSlotIdZ:
return "v.normal.z";
case OutputSlotIdW:
return "v.normal.w";
default:
return "v.normal";
}
}
}
}

12
MaterialGraphProject/Assets/Eduardo/VertexNormalNode.cs.meta


fileFormatVersion: 2
guid: c5532eff58cce43468e6f88386d8ac1c
timeCreated: 1495660146
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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