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Voronoi noise now outputs different different effects.

/main
bfogerty 7 年前
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5dbc06ce
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/VoronoiNoise.cs

4
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/VoronoiNoise.cs


protected override MaterialSlot GetOutputSlot()
{
return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, UnityEngine.Graphing.SlotType.Output, SlotValueType.Vector1, Vector2.zero);
return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, UnityEngine.Graphing.SlotType.Output, SlotValueType.Vector3, Vector3.zero);
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)

outputString.Deindent();
outputString.AddShaderChunk("}", false);
outputString.AddShaderChunk("return res.x;", false);
outputString.AddShaderChunk("return res;", false);
outputString.Deindent();

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