Evgenii Golubev
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2663eb61
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Improve comments
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8 年前 |
Julien Ignace
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7d178554
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Added some unlit materials to test Unlit GI
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8 年前 |
Evgenii Golubev
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81b8bd5f
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Temporarily disable the reference GGX IBL implementation
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8 年前 |
Julien Ignace
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48fc9b85
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- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
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8 年前 |
Evgenii Golubev
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f2161234
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Add area light geometry visualization
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8 年前 |
GitHub
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0d79a150
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Merge pull request #9 from Unity-Technologies/VelocityBufferSupport
Velocity support
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8 年前 |
Sebastien Lagarde
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7443a077
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HDRenderLoop: Fixed issue with velocity pass + fix shader warning
- GBuffer velocity can't work as we miss prevPosition Attribute in
GBuffer pass
- #define can't be include in C# from another file...
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8 年前 |
Evgenii Golubev
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f6ce1375
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Formatting; avoid D3D11 compiler warning
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8 年前 |
Sebastien Lagarde
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c03433e2
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HDRenderLoop: Add velocity shader pass
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8 年前 |
Evgenii Golubev
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a98a734c
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Fix formatting
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8 年前 |
Sebastien Lagarde
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1999b306
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Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
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8 年前 |
Evgenii Golubev
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3764be25
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Realign the LTC test geometry
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8 年前 |
mmikk
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3a6077b7
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apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
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8 年前 |
Evgenii Golubev
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fd5fbe55
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Add a test scene for an LTC area light
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8 年前 |
mmikk
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19b1da78
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revert duplicates and globals declarations
revert duplicates and globals declarations
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8 年前 |
Evgenii Golubev
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eaa51e39
|
Ignore Assembly-CSharp.csproj.FileListAbsolute.txt
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8 年前 |
sebastienlagarde
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97713e27
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HDRenderLoop: Add importance sampling of aniso GGX for ref
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8 年前 |
Evgenii Golubev
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731e1f23
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Enable LTC area light code path
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8 年前 |
GitHub
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c818f01e
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Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
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8 年前 |
Evgenii Golubev
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99b53772
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Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
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8 年前 |
Julien Ignace
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faec4157
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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c5da7cda
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Delete the unused file
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8 年前 |
Julien Ignace
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dce07c5d
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LayerLit layer mask is now rgb (layer0 is always 100%)
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8 年前 |
Evgenii Golubev
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0abdbd8f
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Add anisotropic GGX test scene
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8 年前 |
Julien Ignace
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014f5626
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Test scene layered material textures filtering set to aniso16
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8 年前 |
runes
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f1ab4d10
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Fixed CSM clipping issue
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8 年前 |
Evgenii Golubev
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68bbdef4
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Set the default anisotropy direction along the tangent
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8 年前 |
Sebastien Lagarde
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b945ef44
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HDRenderLoop: Add velocity buffer support (C# side)
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8 年前 |
Julien Ignace
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b27e925d
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Fixed compilation errors for no-define version of the LayeredLit shader.
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8 年前 |
runes
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4a7deee5
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Support for compute shader evaluation of lights (single pass only so far)
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8 年前 |
Julien Ignace
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19d5484e
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Updated LayeredLit shader with new code.
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8 年前 |
sebastienlagarde
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fc554180
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HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
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8 年前 |
Julien Ignace
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b43fec12
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Fixed global illumination setup and shader.
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8 年前 |
vlad-andreev
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95cf033e
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turned UsingFptl() into an accessor
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8 年前 |
vlad-andreev
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4a922123
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use Graphics.ConvertTexture() in TextureCache
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8 年前 |
Sebastien Lagarde
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35b919ab
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HDRenderLoop: Minor addition for emissive
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8 年前 |
julienf-unity
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bb982188
|
Remove imported.asset files
|
8 年前 |
julienf-unity
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07fa7d87
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Fix compilation with runtime merge
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8 年前 |
Peter Bay Bastian
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42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
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8 年前 |
julienf-unity
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95bdff73
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Add default constructor for MaterialSlotDefaultInput to allow deserialization
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8 年前 |
Paul Demeulenaere
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2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
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af616546
|
Implemented basic title bar
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8 年前 |
Tim Cooper
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2aecf91f
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update biggest graph to have new master node.
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8 年前 |
Tim Cooper
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bc6130d7
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
Tim Cooper
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33d4a8e3
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[mat graph] fix some tests
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8 年前 |
Tim Cooper
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93902ec9
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[material graph] Pad v1 -> v4 properly.
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8 年前 |
Tim Cooper
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5cbe3cf4
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[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
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8 年前 |
Tim Cooper
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53ae5d47
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Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
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8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
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8 年前 |
Peter Bay Bastian
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e7cb8660
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Added collapsing of not-connected slots
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8 年前 |