Antoine Lelievre
41d30d20
Contact shadows works with point light and spot lights (in addition to directional)
7 年前
GitHub
8fbd1282
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
7 年前
Felipe Lira
f8cd72cb
updated release notes
6 年前
Antoine Lelievre
a756ab16
Added a kernel for contact shadows
7 年前
sebastienlagarde
c52d88dc
Remove obsolete graphic test directory
7 年前
Felipe Lira
d25a90be
Updated changelog and fixed comment.
7 年前
Antoine Lelievre
eb6fe2c5
Added a bool for contact shadows in lights
7 年前
sebastienlagarde
d6b05c66
Remove GraphicTest obsolete directory
7 年前
Felipe Lira
3458bbc5
Updated release notes
7 年前
Martin Thorzen
8dc1c1be
Adding test scene for Shader Graphs.
This first Scene is for all teh Maths nodes
7 年前
GitHub
633d0ad9
Merge pull request #1544 from Unity-Technologies/HDRP-Tests
Hdrp tests
7 年前
Remy
409f30cb
Merge branch 'master' into HDRP-Tests
# Conflicts:
# .gitattributes
# com.unity.testframework.graphics/Runtime/GraphicsTestSettings.cs
7 年前
Felipe Lira
0e5f015e
Few shadow optimizations:
- Removed indexing from non cascade path
- Avoid homogeneous coordinate division when in orthographic projection
- Removed 7x7 tent filtering that was used in PC and cascades. That's too much as when doing cascades we resolve into screenscape shadow and do bilinear filter.
7 年前
Tim Cooper
148bf580
Start adding shader graph test framework
7 年前
Remy
34ab5f66
Update GI scenes and reference images
7 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
7 年前
Kay Chang
faee5b5e
Fixed compilation errors for Switch platform.
6 年前
GitHub
16b41fe4
Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx
Gfx tests postfx
7 年前
Remy
57fedd6c
Merge branch 'master' into HDRP-Tests
7 年前
Felipe Lira
b735ad3e
Updated release notes
7 年前
Felipe Lira
06a7df1d
Updated release notes for XR renderscale and Shadow optimizaiton PRs.
7 年前
Felipe Lira
8929d979
Added additional camera data component to controls shadows, depth texture and color.
7 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
7 年前
Remy
6d04b8e3
Disable compilation of debug shaders
7 年前
GitHub
cdb3a8a7
Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout
Lw/fix unityperdraw cblayout
7 年前
Remy
705c8869
Tests OK and ready to implement batch mode
7 年前
Felipe Lira
7ea4ba92
Updated release notes
7 年前
Remy
4c3a954c
Merge com.unity.testframework.graphics from gfx-tests-postfx branch
7 年前
Felipe Lira
51dc02e6
Updated LWRP to match SRP batcher layout block features
7 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
7 年前
Stephane Laroche
333ce3d1
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
6 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
7 年前
Stephane Laroche
7f579046
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
6 年前
Peter Bay Bastian
764fac8c
Update change log and package versions (this is a breaking change for Shader Graph)
7 年前
GitHub
fc54c873
Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale
Naive hookup for cameraData.renderScale <-> XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Antoine Lelievre
8f9c8495
Small syntax fixes
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
sebastienlagarde
8c01dc9c
HDRP: re-enable shadow mask menu of main window
7 年前
Antoine Lelievre
7831dfd9
Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
7 年前
Martin Thorzen
91093d00
Updated the changelog.
7 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
7 年前
Antoine Lelievre
013fb07a
Better dominant light detection algorithm
7 年前
Martin Thorzen
9d5a9da0
Removed commented code
7 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
7 年前
Antoine Lelievre
a69f06e6
Removed useless kernel
7 年前
Martin Thorzen
10439d90
Removed the commented code.
7 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
7 年前