- pipeline now uses XRSEttings.eyeTextureResolutionScale as renderScale when in XR
### Changed
- Optimized shadow rendering in Mali Utgard arch by removing indexing and avoid division on orthographic projections. Frame time reduce 25% on Overdraw benchmark.
- Shadow rendering has been optimized for the Mali Utgard architecture by removing indexing and avoiding divisions for orthographic projections. This reduces the frame time by 25% on the Overdraw benchmark.
- Removed 7x7 tent filtering when using cascades.
- Screenspace shadow resolve is not only done when rendering shadow cascades