Jens Holm
|
1ba516e7
|
Make reset reference menu appear only when reference name is overridden
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7 年前 |
Peter Bay Bastian
|
4c25a1ee
|
Remove files that shouldn't have been added
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7 年前 |
Jens Holm
|
02587bed
|
Add conditional includes in MaterialGraphWindow and MaterialGraphView
|
7 年前 |
Jens Holm
|
42451460
|
Make reference names editable throught text field and add reference name sanitation
|
7 年前 |
Peter Bay Bastian
|
4e1798b6
|
Update gitignore and fix compile warning and test
|
7 年前 |
GitHub
|
1536b7ef
|
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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7 年前 |
Jens Holm
|
af05fcf1
|
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
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7 年前 |
Matt Dean
|
cb9ab96f
|
Prevent GC allocation when popup doesnt need to be recreated
|
7 年前 |
Jens Holm
|
ed5436e4
|
Make custom property names dirty the graph
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7 年前 |
Peter Bay Bastian
|
11c1b9be
|
Fix all Shader Graph tests (including integration graphs)
|
7 年前 |
GitHub
|
26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
|
7 年前 |
Jens Holm
|
8201871e
|
Add meta properties in the CopyPasteGraph
|
7 年前 |
Martin Thorzen
|
3d65bbd2
|
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
|
7 年前 |
Jens Holm
|
b68215c9
|
Add text field on properties to allow a custom reference name
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7 年前 |
Peter Bay Bastian
|
0c641d4b
|
Fixed warnings from generated transform code
|
7 年前 |
Peter Bay Bastian
|
ea90628a
|
Fix trunk warnings
|
7 年前 |
Matt Dean
|
67827c5c
|
Remove unnecessary serialized properties
|
7 年前 |
Matt Dean
|
f20e7691
|
Update Gradient UIs to UIElements
|
7 年前 |
Matt Dean
|
90f19e2e
|
Rename Gradient Asset Node > Gradient Node
|
7 年前 |
Martin Thorzen
|
e34a3053
|
Fixed the PR feedback I got.
|
7 年前 |
Matt Dean
|
25fc05eb
|
Rename GradientAssetNode.cs > GradientNode.cs
|
7 年前 |
Martin Thorzen
|
8f3d14dc
|
Update with cleaning out unused code. And some formatting.
|
7 年前 |
Matt Dean
|
eda467e3
|
Remove ref keywords
|
7 年前 |
Martin Thorzen
|
962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
|
7 年前 |
Matt Dean
|
dcfde51b
|
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
|
7 年前 |
Martin Thorzen
|
3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
|
7 年前 |
Martin Thorzen
|
b817a5cd
|
Removed unneccessary styling
|
7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
|
7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
|
7 年前 |
Martin Thorzen
|
2fde6ea5
|
Moved the node settings menu to the right place.
|
7 年前 |
Felipe Lira
|
86fd75ea
|
Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms.
|
7 年前 |
Felipe Lira
|
bf164955
|
Fixed some issues with multiple shadow casting lights.
|
7 年前 |
Felipe Lira
|
81523ea2
|
Cap local shadow casting lights to max of 1 for now. We need to pass in to shader the bias and scale for each shadow.
|
7 年前 |
Felipe Lira
|
ae197d2f
|
Removed unused shader define
|
7 年前 |
Mikko Strandborg
|
ed187777
|
Fix standalone builds: Light.lightmapBakeType is only available in the editor
|
7 年前 |
Frédéric Vauchelles
|
8b5b5f95
|
Updated changelog
|
7 年前 |
Felipe Lira
|
66f3ec92
|
Added support to ComputeBuffer for non mobile and non WebGL platforms.
|
7 年前 |
Paul Melamed
|
0702ab28
|
copying sample texture into 4kx4k atlas
|
7 年前 |
Mikko Strandborg
|
d0f3c3c1
|
Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces
|
7 年前 |
Frédéric Vauchelles
|
253790d4
|
Renamed properly buffer pyramid variables
|
7 年前 |
Frédéric Vauchelles
|
5d1e46bc
|
Moved CoreRP files in folders for readbility
|
7 年前 |
Frédéric Vauchelles
|
085e9237
|
(wip) Refactored screen space tracing for refraction
|
7 年前 |
Felipe Lira
|
e9dc4f31
|
We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights.
|
7 年前 |
Paul Melamed
|
d37105f2
|
Merge branch 'master' into decals/texture_atlas
|
7 年前 |
GitHub
|
de1ddf54
|
Fix light intensity bug which allowed negative values
|
7 年前 |
Felipe Lira
|
b1944d59
|
Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW.
|
7 年前 |
Frédéric Vauchelles
|
8c5ec0b2
|
Updated changelog
|
7 年前 |
GitHub
|
72eb8fea
|
Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321
fix fogbugz 989321 - Light broken when created as "Area" light
|
7 年前 |
Felipe Lira
|
e42f8f63
|
Renamed and refactored shadowpass to improve readability
|
7 年前 |
Frédéric Vauchelles
|
f2621813
|
Fixed mip size and RT creation while computing planar convolution mip chain
|
7 年前 |