Felipe Lira
6fec7479
Pushed missing camera component.
7 年前
Antoine Lelievre
99094901
Refacto for better code integration
7 年前
GitHub
ed505754
Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data
Lw/camera additional data
7 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
7 年前
Antoine Lelievre
41d30d20
Contact shadows works with point light and spot lights (in addition to directional)
7 年前
GitHub
8fbd1282
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
7 年前
Felipe Lira
f8cd72cb
updated release notes
7 年前
Antoine Lelievre
a756ab16
Added a kernel for contact shadows
7 年前
sebastienlagarde
c52d88dc
Remove obsolete graphic test directory
7 年前
Felipe Lira
d25a90be
Updated changelog and fixed comment.
7 年前
Antoine Lelievre
eb6fe2c5
Added a bool for contact shadows in lights
7 年前
sebastienlagarde
d6b05c66
Remove GraphicTest obsolete directory
7 年前
Felipe Lira
3458bbc5
Updated release notes
7 年前
Martin Thorzen
8dc1c1be
Adding test scene for Shader Graphs.
This first Scene is for all teh Maths nodes
7 年前
GitHub
633d0ad9
Merge pull request #1544 from Unity-Technologies/HDRP-Tests
Hdrp tests
7 年前
Remy
409f30cb
Merge branch 'master' into HDRP-Tests
# Conflicts:
# .gitattributes
# com.unity.testframework.graphics/Runtime/GraphicsTestSettings.cs
7 年前
Felipe Lira
0e5f015e
Few shadow optimizations:
- Removed indexing from non cascade path
- Avoid homogeneous coordinate division when in orthographic projection
- Removed 7x7 tent filtering that was used in PC and cascades. That's too much as when doing cascades we resolve into screenscape shadow and do bilinear filter.
7 年前
Tim Cooper
148bf580
Start adding shader graph test framework
7 年前
Remy
34ab5f66
Update GI scenes and reference images
7 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
7 年前
Kay Chang
faee5b5e
Fixed compilation errors for Switch platform.
7 年前
GitHub
16b41fe4
Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx
Gfx tests postfx
7 年前
Remy
57fedd6c
Merge branch 'master' into HDRP-Tests
7 年前
Remy
6d04b8e3
Disable compilation of debug shaders
7 年前
Stephane Laroche
333ce3d1
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
7 年前
GitHub
38b060ce
Update CHANGELOG.md
Updates to Martin's changes, according to Peter's comments.
7 年前
Stephane Laroche
7f579046
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
7 年前
Antoine Lelievre
8f9c8495
Small syntax fixes
7 年前
Antoine Lelievre
7831dfd9
Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
7 年前
Martin Thorzen
91093d00
Updated the changelog.
7 年前
Martin Thorzen
9d5a9da0
Removed commented code
7 年前
GitHub
9a578cb0
Updated with a comma in the right place.
7 年前
GitHub
13b0e098
Removed unnecessary space
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
Nerites
59b89be9
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
7 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
7 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
7 年前
Yao Xiaoling
afba3908
Fix LWRP terrain instancing.
7 年前
Yao Xiaoling
6e1f5e6c
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
7 年前
Felipe Lira
b735ad3e
Updated release notes
7 年前
Felipe Lira
06a7df1d
Updated release notes for XR renderscale and Shadow optimizaiton PRs.
7 年前
Felipe Lira
8929d979
Added additional camera data component to controls shadows, depth texture and color.
7 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
7 年前
GitHub
cdb3a8a7
Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout
Lw/fix unityperdraw cblayout
7 年前
Remy
705c8869
Tests OK and ready to implement batch mode
7 年前
Felipe Lira
7ea4ba92
Updated release notes
7 年前
Remy
4c3a954c
Merge com.unity.testframework.graphics from gfx-tests-postfx branch
7 年前