Stephane Laroche
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f46075fb
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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7 年前 |
Nerites
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4d2914e0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
GitHub
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237def4f
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Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
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7 年前 |
Matt Dean
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c22eb6df
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Fix rename of `HasFeatureFlag`
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7 年前 |
Paul Melamed
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f4e0f28f
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added #pragma multicompile to StackLit and some comments
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6 年前 |
GitHub
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e4f61ef1
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Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
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7 年前 |
Paul Melamed
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30ddbe57
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renamed and added the pragma multi_compile for decals to Lit shaders
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6 年前 |
sebastienlagarde
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ed6aecc7
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Update Changelog and integrate PR feedback
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7 年前 |
Paul Melamed
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c6fc1808
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Added per channel blend selection mode for decals to render pipe asset
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6 年前 |
sebastienlagarde
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870dbb61
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Large refactor of transmission code to share it between material
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7 年前 |
Nerites
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71589903
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RenderScale -> TargetScale; added groundwork for ViewportScale
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7 年前 |
Paul Melamed
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43a67dcc
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ran include generator
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6 年前 |
Sebastien Lagarde
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162b8ee9
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Draft of refactoring of SSS and Transmission code, to share more code
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7 年前 |
Nerites
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4b5c5d5c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
Paul Melamed
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3c660e30
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per channel decals working for all combinations
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7 年前 |
Sebastien Lagarde
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1b7fa589
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Update changelog
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7 年前 |
Paul Melamed
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8e6c1409
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per channel decals work for meshes and transparency
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7 年前 |
GitHub
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1c6693e5
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Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
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7 年前 |
Paul Melamed
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de7b8a99
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mesh decals work with some per channel masks
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7 年前 |
Sebastien Lagarde
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e8e01be4
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Fix apply Range Attenuation
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7 年前 |
Paul Melamed
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96a4d824
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inter commit
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7 年前 |
GitHub
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57261f28
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Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
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7 年前 |
Kay Chang
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198ff5a8
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Added comment in CHANGELOG.md for both HDRP and LWRP.
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7 年前 |
Paul Melamed
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e000418f
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Intermediate work
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7 年前 |
Kay Chang
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6f8fb9c4
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Switch compilation fixes.
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7 年前 |
GitHub
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bd393bda
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Merge branch 'master' into switch-support
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7 年前 |
GitHub
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bf9b149a
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Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
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7 年前 |
sebastienlagarde
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ab0a427d
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Silent some warning
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7 年前 |
sebastienlagarde
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7f925a28
|
More comment
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7 年前 |
sebastienlagarde
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da6a9d7c
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Update comment
|
7 年前 |
sebastienlagarde
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8b67841a
|
More feedback
|
7 年前 |
sebastienlagarde
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b3199d5d
|
integrate PR feedback
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7 年前 |
sebastienlagarde
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1fa4d8c6
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Mpore update with feedback
|
7 年前 |
sebastienlagarde
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86dfa8ec
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Take into account feedback
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7 年前 |
sebastienlagarde
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29c57949
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Missing file
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7 年前 |
sebastienlagarde
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aa5363e0
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Refactor tranmission and lightEvaluation code to have more cleaner code
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7 年前 |
sebastienlagarde
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2fbe47e2
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Remove undesired file
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7 年前 |
Remy
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9515d775
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Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
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7 年前 |
sebastienlagarde
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8140058d
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Merge branch 'master' into ContactShadowWithLightTransmission
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7 年前 |
Tim Cooper
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fec2db98
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Update reference images.
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7 年前 |
Tim Cooper
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ce3b9547
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Add files and non large files.
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7 年前 |
Antoine Lelievre
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2bdf7f27
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Forgot to offset PCSS shadow sample for block search
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7 年前 |
Tim Cooper
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cba42a6a
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Remove large files.
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7 年前 |
Antoine Lelievre
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b03972ff
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Fix depth bias in PCSS blocker search
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7 年前 |
sebastienlagarde
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aa607e4a
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HDRP: Move contactShadow from shadow context to light context (fix warning)
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7 年前 |
Antoine Lelievre
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2bdab402
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Fixed PCSS bias for PCSSS block search and depth compare with reversed z
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7 年前 |
Tim Cooper
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ee88c1d2
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Update Windows reference images.
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7 年前 |
GitHub
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ff2cec54
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Update CHANGELOG.md
Small linguistic change to Sphere Mask.
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7 年前 |
Antoine Lelievre
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f6b0b8f5
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Fix shadow algorithm reserve size
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7 年前 |
Tim Cooper
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5af2e1ce
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Fix up large files
|
7 年前 |