Sebastien Lagarde
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bd45bb5a
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Fix missing code for texture
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7 年前 |
GitHub
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249256e5
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Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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d3363c5b
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Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
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7 年前 |
Sebastien Lagarde
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89523a68
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First non working but compiling draft
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7 年前 |
GitHub
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c5f1b40c
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Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
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7 年前 |
Alex Lian
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c941a18c
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robocopy tweaks
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7 年前 |
sebastienlagarde
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cd3c2788
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Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
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7 年前 |
Robert Srinivasiah
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84dcd92c
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Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
Sebastien Lagarde
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25ea152b
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REmove unused meta
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7 年前 |
Alex Lian
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139ff007
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Attempt switching to robocopy
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7 年前 |
sebastienlagarde
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4f9577d3
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Various fix
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7 年前 |
Frédéric Vauchelles
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0aed191f
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[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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6cf5119c
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Configure frame settings dependent on stereo
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7 年前 |
Sebastien Lagarde
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106566dc
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Update the UI for iridescence
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7 年前 |
Alex Lian
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3b1ef367
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Windows file copy fix
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
GitHub
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d7d2cde3
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Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
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7 年前 |
Alex Lian
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58234b8e
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Fix up single file copy calls too
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7 年前 |
sebastienlagarde
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d416e6e3
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test RTHanbdle naming
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7 年前 |
Alex Lian
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35f03c7a
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
Alex Lian
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17629e50
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Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
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7 年前 |
uygar
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7528e3f3
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Replaced the two clear shadow passes with one using the platform far plane define.
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
|
7 年前 |
Evgenii Golubev
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1c1f07a0
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Terminate the loop sooner
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7 年前 |
Evgenii Golubev
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7f5a785a
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Use bsdfData.materialFeatures to store the transmission mode
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7 年前 |
Evgenii Golubev
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e6540dfa
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Implement clustering of density volumes
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7 年前 |
Evgenii Golubev
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88a993dd
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Store SSS flags inside bsdfData.materialFeatures
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7 年前 |
Evgenii Golubev
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621d0c61
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Rename
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7 年前 |
Evgenii Golubev
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0c573a4a
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Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Jens Holm
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12543f9b
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Add vertex color input label to bound input type
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7 年前 |
Jens Holm
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27242a3d
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Add slot type for bound types to be used in PBR Master node
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7 年前 |
Jens Holm
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bcf4854e
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Change normal slot in PBR Master node to display default space binding rather than a vector3 control
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7 年前 |
Jens Holm
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3bff7ec6
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Make bound input types have a default slot label that identifies the space of the default input
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7 年前 |
Keijiro Takahashi
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bcc36851
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Antialiasing with procedural shapes.
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7 年前 |
Jens Holm
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532c8de0
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Add control view for bound input types
|
7 年前 |
GitHub
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286d82a6
|
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
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7 年前 |
Peter Bay Bastian
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aa81dc20
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Remove old integration test graphs
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7 年前 |
Peter Bay Bastian
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e52fb9ee
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Move tests outside package folder
|
7 年前 |
Peter Bay Bastian
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794336a7
|
TestAssets -> TestbedAssets
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7 年前 |
Peter Bay Bastian
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8af999a0
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Fix paths for integration tests
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7 年前 |
Peter Bay Bastian
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00564880
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Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory
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7 年前 |
Peter Bay Bastian
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1598a53d
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Remove unneeded files
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7 年前 |
Peter Bay Bastian
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dd9feff6
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Move files from Assets to top-level
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7 年前 |
Peter Bay Bastian
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0cb4fc8d
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Remove redundant .editorconfig
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7 年前 |
Peter Bay Bastian
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7ee5ef2d
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Move some test assets inside the TestAssets folder
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7 年前 |