Evgenii Golubev
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e492618c
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Refactor sampling methods
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8 年前 |
Evgenii Golubev
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5708bc95
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Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion
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8 年前 |
Evgenii Golubev
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840822e7
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Make the Van der Corput sequence explicitly one-based
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8 年前 |
Evgenii Golubev
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60731810
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Make improvements based on feedback
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8 年前 |
Evgenii Golubev
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5ffa3829
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Replace tabs with spaces
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8 年前 |
Evgenii Golubev
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0ca79425
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Merge branch 'SSSSS'
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8 年前 |
Evgenii Golubev
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3d558256
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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9fc5bc97
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Fix typos
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8 年前 |
Evgenii Golubev
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f2bef29c
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Add blending support for the tessellation shader
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8 年前 |
Evgenii Golubev
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ac23a82e
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Merge branch 'master' into SSSSS
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8 年前 |
Evgenii Golubev
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8be065be
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Rename .meta files
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8 年前 |
Sebastien Lagarde
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8a66d4cd
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HDRenderPipeline: Fix error "Destroy may not be called from edit mode!."
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8 年前 |
GitHub
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aded0eae
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Merge pull request #122 from Unity-Technologies/refactor-hdloop
Refactor hdloop
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8 年前 |
Tim Cooper
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a1e72bda
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Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.cs
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8 年前 |
sebastienlagarde
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ee5ea1fd
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HDrenderPipeline: Unlit update - missing file
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8 年前 |
GitHub
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28357983
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Merge pull request #126 from Unity-Technologies/Update-unlit-shader
HDRenderPipeline: Update unlit shader
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8 年前 |
sebastienlagarde
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8a6b2cf1
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HDRenderPipeline: Update unlit shader
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8 年前 |
GitHub
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49a063c5
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Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption
HDRenderPipeline: Fix shader warning + ligth limits
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8 年前 |
sebastienlagarde
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48a18cb1
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HDRenderPipeline: Fix shader warning + ligth limits
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8 年前 |
sebastienlagarde
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c047eed2
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HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer)
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8 年前 |
sebastienlagarde
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e66f24bc
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HDRenderPipeline: Fix spam of warning message regarding PreRenderLight
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8 年前 |
sebastienlagarde
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aaaa267f
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HDRenderPipeline: Another fix for layered shaders
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8 年前 |
sebastienlagarde
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b8002a40
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HDRenderPipeline: Fix layered material
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8 年前 |
sebastienlagarde
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b309c8cb
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HDRendePipeline: Layered Material tweak again
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8 年前 |
sebastienlagarde
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cc4b8c9f
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HDRenderPipeline: Small tweak for artists on layered material
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8 年前 |
GitHub
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f6f27fcb
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Merge pull request #124 from Unity-Technologies/fix-layered-shader-influence
HDRenderPipeline: Fix few issue with layered shaders
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8 年前 |
Tim Cooper
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df3d8efd
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Fix inspector not resetting the loop
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8 年前 |
Sebastien Lagarde
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40d99a5f
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HDRenderPipeline: Fix few issue with layered shaders
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8 年前 |
Tim Cooper
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72689571
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Pulling tile pass into it's own asset. :)
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8 年前 |
GitHub
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1dc6a510
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Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene
Updated GI test scene (added baked versus realtime light)
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8 年前 |
Tim Cooper
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d608f760
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Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
sebastienlagarde
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55b83cf2
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HDRenderPipeline: Second update for artists - layered shader
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8 年前 |
Tim Cooper
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b182e9cd
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fix issue where render would not be recreated.
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8 年前 |
sebastienlagarde
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ffb6c390
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HDRenderPipeline: Update layered material based on artists feedback
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8 年前 |
Tim Cooper
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a529e88b
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Add common / sky settings to HD Inspector
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8 年前 |
Julien Ignace
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273ab865
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Updated GI test scene (added baked versus realtime light)
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8 年前 |
runes
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ccfbd936
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Added UNITY_EDITOR #if's to fix ps4 build
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8 年前 |
Tim Cooper
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b999f813
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fix formatting
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8 年前 |
sebastienlagarde
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fe297c77
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HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup
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8 年前 |
Tim Cooper
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d69bfb33
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restore local post fx (remove global)
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8 年前 |
GitHub
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342f3efc
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Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered
Add tiling paramater for layered
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8 年前 |
Tim Cooper
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136a6bd0
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Fixing assets.
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8 年前 |
sebastienlagarde
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a9389efe
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HDRenderPipelin: Add tiling paramater for layered (missing file)
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8 年前 |
Tim Cooper
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3403e16c
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set default skybox
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8 年前 |
sebastienlagarde
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ada64deb
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HDRenderPipeline: Add tiling paramater for layered
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8 年前 |
Tim Cooper
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8ff712ff
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Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
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8 年前 |
Tim Cooper
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8f13ba4e
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Fix merge issues
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8 年前 |
Tim Cooper
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154f98dd
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Merge remote-tracking branch 'origin/preview-cameras'
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8 年前 |
Tim Cooper
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d6293d68
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[SRP]Fix changed API
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8 年前 |
GitHub
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58e4eacd
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Merge pull request #120 from Unity-Technologies/Enable-Cluster-rendering
Enable cluster rendering
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8 年前 |