70 次代码提交 (e0d4368a-6291-4729-83e1-f721109bc9ad)

作者 SHA1 备注 提交日期
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Peter Andreasen f052451a merged from master 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Julien Ignace 033abbd6 More fixes with latest master. 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
GitHub 41657818 Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Julien Ignace 5b782e23 Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes. 6 年前
Julien Ignace 6e6f073b Cleaned up sky editor setup for common settings. 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
GitHub 59dc978c Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking 6 年前
GitHub 0bf2f4dd Merge pull request #1766 from Unity-Technologies/HDRP/staging 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Antoine Lelievre 6b451d7a Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor 6 年前
Remy 5f7f16a2 Merge branch 'master' into tests/hdrp/distortion 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前