Thomas
|
eb735a0d
|
Added an exit rule for abstract classes
|
7 年前 |
Thomas
|
1ac80103
|
Keep track of parameter override states in the manager (debug)
|
7 年前 |
Thomas
|
93721f83
|
Fixed a big logic issue wrt layer masking and priorities
|
7 年前 |
Evgenii Golubev
|
1909de0c
|
Avoid a sqrt()
|
7 年前 |
Thomas
|
103c9301
|
Typo
|
7 年前 |
Evgenii Golubev
|
b1d23f43
|
Fix the bug which caused overwriting the base color and F0
|
7 年前 |
Remy
|
82ffcc9f
|
Add settings for building playmode graphic tests
|
7 年前 |
Thomas
|
46fcb147
|
Added nicer debug output in VS watch panel
|
7 年前 |
Thomas
|
5884c5ed
|
Removed useless Assert; GC pressure--
|
7 年前 |
Robert Srinivasiah
|
4d68ed1f
|
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
|
7 年前 |
Raymond Graham
|
d537f99e
|
Small comments and cleanup
|
7 年前 |
Felipe Lira
|
b4b28fdf
|
Fixed PS4 compiler error.
|
7 年前 |
Felipe Lira
|
c137b6fb
|
Fixed an issue that was causing lightweight resource file to be added in every build.
|
7 年前 |
Felipe Lira
|
0a8c1dae
|
Small refactor of soft particles to RequireDepth as that is more general.
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
|
7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
|
7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
|
7 年前 |
Matt Dean
|
1a08b1b1
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Matt Dean
|
cef293ac
|
Rename Texture2D and Cubemap node files
|
7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
|
7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
Matt Dean
|
8697ac36
|
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
|
7 年前 |
Matt Dean
|
0fca7431
|
Rename Texture2D and Cubemap nodes
|
7 年前 |
Jens Holm
|
8a16933b
|
Minor refactor of preview mesh rotation and scale according to PR comments
|
7 年前 |
Tim Cooper
|
bf727807
|
Fix lightmapping issue.
|
7 年前 |
Matt Dean
|
b23f23cb
|
First pass Matrix 4x4 nodes
|
7 年前 |
Peter Bay Bastian
|
24b03e7c
|
Don't convert property nodes to inline nodes during undo/redo (fixes #125)
|
7 年前 |
Peter Bay Bastian
|
56fbf313
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
890a9ece
|
More correct order of things in MaterialNodeView initialization
|
7 年前 |
Peter Bay Bastian
|
914403a2
|
Temp fix for various nodes
|
7 年前 |
Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Peter Bay Bastian
|
03aee46f
|
Add null check for OnDestroy
|
7 年前 |
Peter Bay Bastian
|
0ac8d160
|
Fix for DDXY node
|
7 年前 |
GitHub
|
6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
|
7 年前 |
Peter Bay Bastian
|
3edd948a
|
Updates to party preview
|
7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
|
7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
|
6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |