3342 次代码提交 (dd1baa91-94de-45dd-86a0-6ae57400e7ec)

作者 SHA1 备注 提交日期
Thomas eb735a0d Added an exit rule for abstract classes 7 年前
Thomas 1ac80103 Keep track of parameter override states in the manager (debug) 7 年前
Thomas 93721f83 Fixed a big logic issue wrt layer masking and priorities 7 年前
Evgenii Golubev 1909de0c Avoid a sqrt() 7 年前
Thomas 103c9301 Typo 7 年前
Evgenii Golubev b1d23f43 Fix the bug which caused overwriting the base color and F0 7 年前
Remy 82ffcc9f Add settings for building playmode graphic tests 7 年前
Thomas 46fcb147 Added nicer debug output in VS watch panel 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前
Robert Srinivasiah 4d68ed1f Integrate PR feedback to unify some code in UpdateRenderingPathState 7 年前
Raymond Graham d537f99e Small comments and cleanup 7 年前
Felipe Lira b4b28fdf Fixed PS4 compiler error. 7 年前
Felipe Lira c137b6fb Fixed an issue that was causing lightweight resource file to be added in every build. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Peter Bay Bastian b2224d93 Move remaining files out of SerializableGraph folder and remove a few unused files 7 年前
Peter Bay Bastian 5fe33b9e Squash `SerializableSlot` into `MaterialSlot` 7 年前
Peter Bay Bastian e3aaf843 Squash `SerializableNode` into `AbstractMaterialNode` 7 年前
Jens Holm a4e8458d Remove zooming in inspector preview 7 年前
Peter Bay Bastian 11a83d08 Squash SerializableGraph into AbstractMaterialGraph 7 年前
Jens Holm 8454398a Center rotationin of preveiw mesh and fix serialization of preview mesh 7 年前
Peter Bay Bastian f9685e94 Revert use of internal method 7 年前
Peter Bay Bastian 929cf786 Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
GitHub d1d69177 Merge pull request #131 from Unity-Technologies/LinearColorFix 7 年前
GitHub f4e6a374 Merge pull request #130 from Unity-Technologies/inspector-preview-mesh 7 年前
Matt Dean 14f5c06b Fix Matrix Multiply Vector node 7 年前
GitHub e8ae5340 Merge pull request #129 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 056c4c90 Update serialization upgrader 7 年前
Matt Dean 1a08b1b1 Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Matt Dean cef293ac Rename Texture2D and Cubemap node files 7 年前
Jens Holm 2ce394e7 Trigger OnModified on master node when preview is rotated or scaled 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
Matt Dean 8697ac36 Preliminary work on Dynamic Matrix 7 年前
Matt Dean 0fca7431 Rename Texture2D and Cubemap nodes 7 年前
Jens Holm 8a16933b Minor refactor of preview mesh rotation and scale according to PR comments 7 年前
Tim Cooper bf727807 Fix lightmapping issue. 7 年前
Matt Dean b23f23cb First pass Matrix 4x4 nodes 7 年前
Peter Bay Bastian 24b03e7c Don't convert property nodes to inline nodes during undo/redo (fixes #125) 7 年前
Peter Bay Bastian 56fbf313 Bump package version 7 年前
Peter Bay Bastian 890a9ece More correct order of things in MaterialNodeView initialization 7 年前
Peter Bay Bastian 914403a2 Temp fix for various nodes 7 年前
Peter Bay Bastian cab03796 Update Shader graph importer to properly register shaders 7 年前
Peter Bay Bastian 03aee46f Add null check for OnDestroy 7 年前
Peter Bay Bastian 0ac8d160 Fix for DDXY node 7 年前
GitHub 6f046031 Merge pull request #127 from Unity-Technologies/procedural-shape 7 年前
Peter Bay Bastian 3edd948a Updates to party preview 7 年前
Peter Bay Bastian c0c7450c Saturate dot product result in fresnel effect node to avoid negative values 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
GitHub 6a80fdeb Merge pull request #122 from Unity-Technologies/node-bugfixes 7 年前
GitHub 5546123e Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper e3bd536c Merge branch 'master' into HDMaster 7 年前