3243 次代码提交 (db4185dc-0ab6-411d-9d01-4698e300341e)

作者 SHA1 备注 提交日期
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Felipe Lira 64095289 Addressed Arira's comment on upgrader message. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira f545fbe7 Fixed a null reference when particle component lights were used. 7 年前
Sebastien Lagarde bc97a04c recreate SSS settings assets 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Sebastien Lagarde d1ee0342 minor adjustement 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Robert Srinivasiah 55125293 FIx up after merge 7 年前
Sebastien Lagarde 9d76a937 Fix issue with sss profile decoding 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
GitHub a724dcef Merge pull request #640 from EvgeniiG/master 7 年前
Thomas 99aaff8d Added move up/down actions for volume components 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
GitHub eb877135 Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas fdfd0ee6 Tweaked equality operators on VolumeParameter 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
sebastienlagarde fa7475f2 Bind correctly the buffer in forward 7 年前
Thomas 641f9dc3 Reworked parameters and added a few new ones [incomplete] 7 年前
GitHub 059cada5 Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings 7 年前
sebastienlagarde b2780d61 Add a subsurface scattering manager to allocate RT 7 年前
Thomas eb735a0d Added an exit rule for abstract classes 7 年前
Julien Ignace b1eae675 Renamed m_TileSettings to m_LightLoopSettings to conform to new class name. 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Thomas 1ac80103 Keep track of parameter override states in the manager (debug) 7 年前
GitHub d29d01a7 Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources 7 年前
Thomas 93721f83 Fixed a big logic issue wrt layer masking and priorities 7 年前
GitHub 906b39a7 Merge pull request #634 from Unity-Technologies/light-editor-cleanup 7 年前
Evgenii Golubev 1909de0c Avoid a sqrt() 7 年前
Thomas 20a76cd3 Removed commented code 7 年前
Thomas 103c9301 Typo 7 年前
Evgenii Golubev b1d23f43 Fix the bug which caused overwriting the base color and F0 7 年前
Remy 82ffcc9f Add settings for building playmode graphic tests 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Thomas 46fcb147 Added nicer debug output in VS watch panel 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前