Tim Cooper
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4e26b4fc
|
First pass working layered graph :)
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7 年前 |
Peter Bay Bastian
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c002d689
|
Move graph things from Runtime to Editor
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7 年前 |
Tim Cooper
|
7809cfe9
|
refactoring material graph to allow for layered materials.
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7 年前 |
Peter Bay Bastian
|
3930a641
|
Remove GraphEditorPresenter
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7 年前 |
Tim Cooper
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79841e4c
|
Starting to work layer graph
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7 年前 |
Peter Bay Bastian
|
513db118
|
Fix updating of node positions until we get rid of presenters
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7 年前 |
Tim Cooper
|
9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
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7 年前 |
Peter Bay Bastian
|
a3385c0f
|
Undo/redo prototype
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7 年前 |
Tim Cooper
|
19ff14c7
|
remove c#4 features.
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7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Peter Bay Bastian
|
33e9b11f
|
Log warning with source when shader has error
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7 年前 |
Jens Holm
|
2ab88d19
|
Add title to PreviewNode
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7 年前 |
Peter Bay Bastian
|
df04d0ce
|
Use current ambient probe for preview rendering
|
7 年前 |
Peter Bay Bastian
|
3b205c79
|
UIElements-based shader properties in inspector
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7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
|
7 年前 |
Peter Bay Bastian
|
ed12540d
|
Make party preview more trippy
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Peter Bay Bastian
|
65e94a0c
|
Add rate limiting for preview updates
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Peter Bay Bastian
|
6c9cb29a
|
Refactor toolbar (no more presenters, acts a little more like buttons)
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Peter Bay Bastian
|
dcc886b3
|
Default preview to be expanded
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
|
7 年前 |
Peter Bay Bastian
|
bf91b908
|
Put in change notification for preview expanded state
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Peter Bay Bastian
|
d0f20689
|
Add initial preview hiding (still being rendered behind the scenes)
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Peter Bay Bastian
|
5b4c9be5
|
Move things around in preview generator
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Peter Bay Bastian
|
8e841bce
|
Remove UpdateData from MaterialGraphPresenter
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Peter Bay Bastian
|
609307fe
|
MaterialGraphPresenter now relies on change notifications rather than diffing
|
7 年前 |
Tim Cooper
|
0b56c45b
|
first pass.
|
7 年前 |
Peter Bay Bastian
|
75826752
|
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
|
7 年前 |
Tim Cooper
|
fb21bff8
|
Working lightweight metallic master node.
|
7 年前 |
Matt Dean
|
53a1f582
|
Abstract lighting from Lightweight PBR frag shader
|
7 年前 |
Andre McGrail
|
e2ca1632
|
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
|
7 年前 |
GitHub
|
0e0ab9d7
|
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
|
7 年前 |
Julien Ignace
|
879855a5
|
Missing property in LayeredLitTessellation.shader
|
7 年前 |
Julien Ignace
|
36d8a5e0
|
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
|
7 年前 |
Andre McGrail
|
7b93e827
|
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
|
7 年前 |
sebastienlagarde
|
18535921
|
Update HDRenderPipelineAsset
|
7 年前 |
sebastienlagarde
|
1d55ef91
|
Update version of postprocess submodule
|
7 年前 |
mmikk
|
bd6c2940
|
minor clean up
minor clean up
|
7 年前 |
GitHub
|
42edd384
|
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
|
7 年前 |
sebastienlagarde
|
1a895aa3
|
Update after feedback, minor refactor
|
7 年前 |