GitHub
|
bd30b9be
|
Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
|
7 年前 |
GitHub
|
f49bc2d1
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
|
bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
|
7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
|
7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Julien Ignace
|
60566108
|
Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
|
7 年前 |
Julien Ignace
|
c024c281
|
Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
|
7 年前 |
GitHub
|
3a89f231
|
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
|
7 年前 |
Evgenii Golubev
|
a9e543a5
|
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
|
7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
86ea2884
|
HDRenderPipeline: Add support for HDRLightmap
|
7 年前 |
Invertex
|
347e3a06
|
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
sebastienlagarde
|
ad2d0fc8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
0742fb7a
|
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
|
7 年前 |
GitHub
|
466bed5c
|
Merge branch 'master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
9f524135
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
59ba33dd
|
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
|
7 年前 |
sebastienlagarde
|
956e0bf3
|
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
|
7 年前 |
mmikk
|
2d62f7b0
|
enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
|
7 年前 |
GitHub
|
4c1e0606
|
Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
|
7 年前 |
GitHub
|
c080c7f4
|
Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
|
7 年前 |
Felipe Lira
|
f01f666d
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
c2e4fad0
|
Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
9b736a8b
|
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
|
7 年前 |
sebastienlagarde
|
d9e257bc
|
HDRenderPipeline: Disable debug mode in reflection view
|
7 年前 |
sebastienlagarde
|
3f3b4ce9
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
aacf07b1
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
|
7 年前 |
Julien Ignace
|
5be133ab
|
Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
|
7 年前 |