Filip Iliescu
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3b67314b
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use texLod for texcture lookup
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8 年前 |
Filip Iliescu
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e078e5c8
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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48eea183
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add a copy of shadow setup files so i dont rely on fptl
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8 年前 |
Filip Iliescu
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6d43471b
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rough in single pass forward reflections using compute buffers
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8 年前 |
Filip Iliescu
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490fb1b8
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add support file for texture cube arrays and stub in commented out cookie support for later
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8 年前 |
Filip Iliescu
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3cca95fb
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working spotlight cookies in transperencies
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8 年前 |
Filip Iliescu
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104059c8
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working spot and point for single pass forward transparencies
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8 年前 |
Filip Iliescu
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ddc56ae3
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stub in point and sphere lights
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8 年前 |
Filip Iliescu
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0e033abd
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directional lights for single pass forward
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8 年前 |
Filip Iliescu
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8028c167
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base forward GI
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8 年前 |
David Rogers
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c564d3bd
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Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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9839802f
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script side buffer setup and stub single pass shader
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8 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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0e8fa502
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begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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8 年前 |
Peter Bay Bastian
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0dccf931
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Added medium-ish shader graph for performance testing
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7 年前 |
Peter Bay Bastian
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f52ba9a6
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Minor changes to MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
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6e2d612e
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Update to latest GraphView
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7 年前 |
Peter Bay Bastian
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3457c49b
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Updated to work after merge with trunk
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7 年前 |
Tim Cooper
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eac70c08
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Graph edit window now survives serialization.
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7 年前 |
Tim Cooper
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5e3b99fe
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working on better workflow (double click shader to open in edit window)
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7 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
David Rogers
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c29dfe78
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Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Filip Iliescu
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4372896e
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post merge lighting asset fixup
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8 年前 |
Filip Iliescu
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8eef028b
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merged master
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8 年前 |
Filip Iliescu
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536346ae
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remove color from sun becuase its annoying me
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8 年前 |
Filip Iliescu
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a61789c1
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fix flickering on shadows
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8 年前 |
Filip Iliescu
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3a85e5cb
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fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Filip Iliescu
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04889593
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attempt to update to new shadows code. no luck yet but save progress
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8 年前 |
Filip Iliescu
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9b8aef9b
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Added postfx submodule
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8 年前 |
Filip Iliescu
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3a226917
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merged master
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8 年前 |
sebastienlagarde
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06d113d6
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HDRenderPipeline: Update version
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8 年前 |
sebastienlagarde
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30c5de4c
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Missing file from merge
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8 年前 |
sebastienlagarde
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0ded8f98
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
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8 年前 |
Sebastien Lagarde
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b8eb29db
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HDRenderPipeline: Fixing end of line with LF
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8 年前 |
Sebastien Lagarde
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eeb19b1c
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Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Sebastien Lagarde
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ad3ed427
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HDRenderPipeline: Adding missing files / meta / directory
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8 年前 |
Sebastien Lagarde
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5769cd84
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
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8 年前 |
Sebastien Lagarde
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8eeef7b8
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
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8 年前 |
Sebastien Lagarde
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58f36f39
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8 年前 |
uygar
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7f34a973
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Added ifdef guards around Editor code to fix script compile errors when building a player.
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8 年前 |
uygar
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acf9a7fb
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Fixed compile error on PS4.
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8 年前 |
uygar
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c0b6dcd6
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Removed the old shadow system.
Removed the temporary namespace ShadowExp.
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8 年前 |
uygar
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e76929f5
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Fixed tent filter enum names.
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8 年前 |
uygar
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d82162c7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Filip Iliescu
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a44e4c7c
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spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
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8 年前 |
Filip Iliescu
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3b85d428
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some commented out debug code in case its needed again
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8 年前 |
Filip Iliescu
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431c9bfe
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fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
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8 年前 |
Filip Iliescu
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37c9bb35
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fixed directional cookie size
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8 年前 |