2120 次代码提交 (d969dce9-86d2-4c14-9316-9e2d15e6ff75)

作者 SHA1 备注 提交日期
uygar 13bfd3f7 Changed texelSizeRcp passed into shaders from a float2 to a float4. The first xy coordinates are the actual texel size of the texture, whereas zw are the texelsizes relative to the viewport. 8 年前
uygar 1fca69f6 Modified the ShadowContext declaration macro. Only code for slots that are not zero will be generated. 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Filip Iliescu 996434fd update local copies of HLSLSupport and UnityStandardCore to match changes in Unity src tree and fix errors after updating 8 年前
Filip Iliescu db72d2ac Create test scene for Classic OnChip Deferred Renderloop 8 年前
Filip Iliescu 70de8f67 fix a bug causing bad rendering in standard shader. 8 年前
Filip Iliescu 5b00b86c implement a material upgrader to port standard shader for all materials to one belonging to renderloop 8 年前
Filip Iliescu 1109a6c7 initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
uygar f4c6d4da Added .meta file for Resources folder. 8 年前
uygar d717a22e Added additional bias parameter for all algorithms. 8 年前
uygar 95a0d58b Fixed winding order of objects renderered into point shadowmaps. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 7 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 7 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 7 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 7 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 7 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 7 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 7 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 7 年前
Tim Cooper e8c71321 converting nodes to new system. 7 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 7 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 7 年前
Tim Cooper 2e183994 Add time checkbox 7 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Andre McGrail 525120da Lava tweaks 7 年前
Florent Guinier 670f4bf3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Andre McGrail b061e067 Lava and some stuff. 7 年前
MingWai bdfd3b5f Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
vlad b247c311 Texture assets and related notes work now (Thanks Tim!) 7 年前
MingWai b038c97f gradient assets 7 年前
bfogerty 7d92d077 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Matt Dean 2c09193d Updated eye master 7 年前
ChrisTchou 5c5083d0 Adding 3d checkerboard & 3d output from sphere dent 7 年前
bfogerty 8033e041 A buldge now comes from the Cellular shader. 7 年前
Matt Dean eed9ee0e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
ChrisTchou a6a2d4de Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
bfogerty 3b03ea1a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
MingWai c0a0fd0b custom texture use case 7 年前
Matt Dean 4781b571 Added anisotropy demo shader 7 年前
Florent Guinier 786455b2 dynamic texture demo 7 年前
Matt Dean 1ddad83f Added character rendering scene 7 年前
MingWai 59f4b762 graph assets 7 年前
bfogerty ea8e9875 Added the Unity Logo to the Cellular texture 7 年前
Florent Guinier c94e9640 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
bfogerty 7ac6f978 Repositioned the center ball in the shader. 7 年前
bfogerty ca642cc1 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Florent Guinier 264cb36f fix gradient node (with more cofee) 7 年前