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Fixed compile error on PS4.

/main
uygar 7 年前
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acf9a7fb
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/Resources/ShadowBlurMoments.compute

3
Assets/ScriptableRenderPipeline/ShaderLibrary/Shadow/Resources/ShadowBlurMoments.compute


// first pass blurs horizontally
ldsIdx = groupThreadId.xy + int2( blurBorder, 0 );
moment_t hblurredMoment = 0.0, hblurredMoment2 = 0.0;
for( int blurOffset = -blurBorder; blurOffset <= blurBorder; blurOffset++ )
int blurOffset;
for( blurOffset = -blurBorder; blurOffset <= blurBorder; blurOffset++ )
{
hblurredMoment += moments[ldsIdx.y][ldsIdx.x + blurOffset] * blurWeights[abs( blurOffset )];
}

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