vlad-andreev
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d7a86457
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disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)
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8 年前 |
GitHub
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dd602579
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Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
Julien Ignace
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81caf93b
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Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
GitHub
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4a64529d
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Merge pull request #130 from Unity-Technologies/Branch_DebugShadows
Debug shadow small fix
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8 年前 |
sebastienlagarde
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f3984098
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
GitHub
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e2f52112
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Merge pull request #132 from Unity-Technologies/metal
Metal
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8 年前 |
Antti Tapaninen
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0c84a4f2
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explicitly set unity_ProbeVolumeSH precision
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8 年前 |
Antti Tapaninen
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8c1ebfeb
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explicitly set _CameraDepthTexture precision
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8 年前 |
Antti Tapaninen
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9cac0d7e
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[metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations
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8 年前 |
mmikk
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3db1301b
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updating a comment
updating a comment
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8 年前 |
GitHub
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41f27dc8
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Merge pull request #131 from EvgeniiG/master
Refactor the SSS UI and sampling
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8 年前 |
sebastienlagarde
|
264abb2c
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
GitHub
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b702ac53
|
Merge pull request #129 from Unity-Technologies/Branch_DebugShadows
Branch debugshadows
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8 年前 |
sebastienlagarde
|
9cecdb2e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
sebastienlagarde
|
d85f5826
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HDRenderPipeline: Fix issue with inner spot percent not show in additionalData
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8 年前 |
sebastienlagarde
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0470b640
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HDRenderPipeline: Fix issue with debug view mode
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8 年前 |
sebastienlagarde
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b2595e70
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
GitHub
|
d00136e3
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Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
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8 年前 |
sebastienlagarde
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091558f9
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HDRenderPipeline: Create branch
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8 年前 |
sebastienlagarde
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8db38bc1
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HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor
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8 年前 |
sebastienlagarde
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72475618
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HDRenderPipeline: Update material of the dragon.
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8 年前 |
sebastienlagarde
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9059555c
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HDRenderPipeline: Add Dragon mesh for more complex test scene
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8 年前 |
sebastienlagarde
|
1d736c01
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HDRenderPipeline: Fix issue with preview light always visible in the scene
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8 年前 |
sebastienlagarde
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13b60abb
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HDRenderPipeline: Update default config so it display correctly
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8 年前 |
GitHub
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e78502fa
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Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion
HDRenderPipeline: Add horizon based specular occlusion
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8 年前 |
sebastienlagarde
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4b4a4435
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HDRenderPipeline: Add horizon based specular occlusion
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8 年前 |
sebastienlagarde
|
0106eb6b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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849021c0
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HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu
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8 年前 |