Frédéric Vauchelles
|
6776e8eb
|
[HDCameraEditor] Added additional fields
|
7 年前 |
sebastienlagarde
|
5ca40e6e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
bd3a6508
|
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
|
7 年前 |
Frédéric Vauchelles
|
6bdf3918
|
[HDCameraEditor] (wip)
|
7 年前 |
sebastienlagarde
|
cd78482a
|
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
|
7 年前 |
GitHub
|
ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
|
7 年前 |
sebastienlagarde
|
9aea34a9
|
HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
|
7 年前 |
GitHub
|
83580618
|
Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
|
7 年前 |
sebastienlagarde
|
f0a8ba4d
|
HDRenderPipeline: Move variables in correct cbuffer
|
7 年前 |
Julien Ignace
|
35537fc9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
sebastienlagarde
|
b1e07728
|
HDRenderPipeline: Add missing using UnityEngine.SceneManagement
|
7 年前 |
GitHub
|
ed8cb1b0
|
Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
|
7 年前 |
GitHub
|
43daebe4
|
Update HDRenderPipelineMenuItems.cs
|
7 年前 |
Frédéric Vauchelles
|
143f5f21
|
Added reset material keywords for assets and scene assets
|
7 年前 |
GitHub
|
4ac572c2
|
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
|
7 年前 |
Frédéric Vauchelles
|
fac31578
|
Moved utility class in CoreRP
|
7 年前 |
Frédéric Vauchelles
|
c7c8d6ba
|
Refactored LightLoop default additional data.
|
7 年前 |
sebastienlagarde
|
4a2a867b
|
HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
|
7 年前 |
Julien Ignace
|
78d80237
|
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
|
7 年前 |
GitHub
|
4a2f5d61
|
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
|
7 年前 |
GitHub
|
d920500c
|
Update ShaderConfig.cs
|
7 年前 |
Tim Cooper
|
e673249d
|
Fix incorrect namespace.
|
7 年前 |
GitHub
|
af675f6c
|
Update SubsurfaceScatteringManager.cs
|
7 年前 |
Tim Cooper
|
2532f7a6
|
new package version.
|
7 年前 |
sebastienlagarde
|
87474f24
|
Change selection of SSS method from dynamic to static
|
7 年前 |
Tim Cooper
|
ff543fc6
|
Export proper shader paths for HD / LW
|
7 年前 |
GitHub
|
2da87a12
|
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
|
7 年前 |
sebastienlagarde
|
9719be6b
|
HDRenderPipeline: Fix shadow mask enabling in frame settings
|
7 年前 |
GitHub
|
c58c9930
|
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
|
7 年前 |
Felipe Lira
|
bc1c94ba
|
Upgraded Particles to SRP shader library.
|
7 年前 |
Remy
|
9aa10739
|
Dtart debug view tests (motion vectors)
|
7 年前 |
Felipe Lira
|
0571f34d
|
Fixed truncation warnings in LW shaders.
|
7 年前 |
Remy
|
1d9471e6
|
Add Shadow Mask test scene. Always return false because of script error for the moment.
|
7 年前 |
Felipe Lira
|
1f07c2da
|
Updated scenes and templates to account for new shadow bias algorithm.
|
7 年前 |
Remy
|
02d89c04
|
Try to correct the unlit test scene : removed blend multiply materials
|
7 年前 |
GitHub
|
4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
|
7 年前 |
GitHub
|
a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
|
7 年前 |
GitHub
|
e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
|
7 年前 |
Felipe Lira
|
9ab6af9c
|
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
|
7 年前 |
Felipe Lira
|
c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
|
7 年前 |
Julien Ignace
|
b782a332
|
Update code with last merge changes and fixed some formatting issues.
|
7 年前 |
Julien Ignace
|
c02d593d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
|
0effa5f2
|
Removed substance dependancies from LW tests and also re-created affected template images
|
7 年前 |
Felipe Lira
|
eff2ed49
|
Addressed Evgenii and Richard's comments.
|
7 年前 |
Felipe Lira
|
cea04fcf
|
Addressed Sebastien and Alexandr PR feedbacks.
|
7 年前 |
Julien Ignace
|
ab2b8608
|
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
|
7 年前 |
Julien Ignace
|
688234ed
|
Update after last merge
|
7 年前 |
Matt Dean
|
fd575df7
|
Fixes for PR
|
7 年前 |
Matt Dean
|
bbd475d5
|
Add Branch node
- Fix compatible types
- Fix default property name
|
7 年前 |