3725 次代码提交 (d6e30390-04cc-4eb7-837c-d96dd57e006f)

作者 SHA1 备注 提交日期
Frédéric Vauchelles bf8823a7 [PlanarReflection] (wip) Added Projection Volume Editor 7 年前
GitHub df79ad0d Merge pull request #760 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Frédéric Vauchelles 1456d06a [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
Thomas 43ea0206 D'oh 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Frédéric Vauchelles a481f7fa [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Thomas 4a72bd35 Added more utility methods to VolumeProfile 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Frédéric Vauchelles 77da2d54 [PlanarReflection] Added test scene 7 年前
GitHub afc49b99 Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde 3513d76a HDRenderPipeline: Fix wrong SSS renaming 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde 4bc9e971 Missing one file 7 年前
Sebastien Lagarde 28402e59 Fix an issue with UI not displaying that no diffusion profile is present 7 年前
Sebastien Lagarde 926a5691 Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
GitHub 9a3378ab Merge pull request #754 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Felipe Lira 39035ffa Merge branch 'LW-StandardParticlesUpgrade' 7 年前
sebastienlagarde bf347a23 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira f30f7fa7 Fixed missing reference to resource file in lightweight asset. 7 年前
sebastienlagarde 6f783833 HDRenderPipeline: Update HDRenderPipelineAsset 7 年前
Paul Melamed b5295e0e add some comments explaining the transform from normal map to decal space 7 年前
Paul Melamed 907898d9 Fix decal normal to world transform 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Matt Dean dbaf707b Add All, Any, IsInfinite and IsNaN nodes 7 年前
Matt Dean 70e75999 Fix Channel Mask validation 7 年前
Martin Thorzen b73f8bc1 Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Matt Dean e7ccc01e Fixes 7 年前
GitHub 07a3da00 Update LICENSE 7 年前
Matt Dean 333ded2e Remove IntegerMaterialSlot 7 年前
Matt Dean 8ab84621 Add Triplanar node 7 年前
GitHub 6c91e340 Update LICENSE 7 年前
Jens Holm 428479b6 Make floating windows dock to closest corner 7 年前
Matt Dean cfb57499 Add Slider 7 年前
Matt Dean eeae2f11 Fix Screen Position node 7 年前
GitHub 49e7e243 Update README.md 7 年前
Jens Holm 5f6443a4 Add draggable manipulator for floating windows 7 年前
Matt Dean 8ea43935 Add HDR Color 7 年前
Matt Dean c3e0543b Add Dielectric Specular node 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Jens Holm 50adcc7c Remove old functions from GraphInspectorView 7 年前