4727 次代码提交 (d5db5366-211d-4d42-aab9-dab9f2679fb1)

作者 SHA1 备注 提交日期
Julien Ignace 4077fb24 Merge branch 'my_branch' 8 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Julien Ignace ad89bd6f My changes 8 年前
sebastienlagarde 06523005 HDRenderLoop: Make shader feature worknig for DisneyGGX.shader 8 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
sebastienlagarde 279a61e5 HDRenderLoop: Updating inspector + shaders parameters 8 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Sebastien Lagarde 3f354281 HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Sebastien Lagarde 54fbd25b HDRenderLoop - Put correct shader on material test 8 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
mmikk 832e4f70 prep work for supporting clustered as well as opaque only plus some clean up and removal of hungarians. 8 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
mmikk 730f8f5e make all kernels available and slot in clustered shader 8 年前
Tim Cooper 3e4c0174 [Material Graph]Add in general node collapse. 9 年前
sebastienlagarde 07ccb020 HDRenderLoop: Update GGXDisney.Shader with lot of parameters 8 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Sebastien Lagarde 29130923 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper b824e4af [material graph] ensure logger is valid 9 年前
Sebastien Lagarde 9a7564db Miss a lot of file... 8 年前
Tim Cooper 3958bdb1 [Material Graph]Rearrange project. 9 年前
mmikk bdf1c521 more random fixes to new clustered implementation (still disabled) 8 年前
Sebastien Lagarde 4867b779 Update GBuffer parameters 8 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Sebastien Lagarde ef992f04 Add support for directional light 8 年前
mmikk 5f4b7cc9 get rid of error message 8 年前
mmikk 39c0dab3 pushing progress with integration of clustered 8 年前
mmikk d062497d separate out resolution dependent allocations 8 年前
mmikk b35ab050 spot is Z aligned in unity 8 年前
vlad-andreev ce024e75 fixed missing final pass shader in the fptl renderloop asset 8 年前
vlad-andreev 1c6878bd fixed a potential commandbuffer leak in the skybox helper 8 年前
vlad-andreev 1cb88144 [fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType() 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
sebastienlagarde 5d4ad793 HDRenderLoop: Miss one file 8 年前
sebastienlagarde 1065c023 HDRednerLoop: Fixed bad code to reconstruct world position 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
vlad-andreev 27937678 added missing dll 8 年前
GitHub 87679324 Merge pull request #2 from Unity-Technologies/ShaderLibrary 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
sebastienlagarde c4c059ac Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 4831ee61 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 0949ab8d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 48e7ab2d Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
Sebastien Lagarde 18a4a47d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 3b340bc5 forget one file 8 年前