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[Material Graph]Rearrange project.

/main
Tim Cooper 8 年前
当前提交
3958bdb1
共有 46 个文件被更改,包括 1 次插入11 次删除
  1. 3
      UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs
  2. 9
      UnityProject/Assets/UnityShaderEditor/Editor/Source.meta
  3. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs.meta
  4. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs
  5. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Editors
  6. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/MaterialGraph.cs
  7. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Util.meta
  8. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/MaterialOptions.cs
  9. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/AssetCallbacks
  10. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Interfaces
  11. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/MaterialGraphAsset.cs
  12. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph.meta
  13. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/AbstractMaterialGraph.cs
  14. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Drawing
  15. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Light
  16. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Nodes
  17. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/PixelGraph.cs
  18. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Edge.cs.meta
  19. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/GUIModificationType.cs.meta
  20. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/NodeUtils.cs.meta
  21. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableGraph.cs.meta
  22. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableNode.cs.meta
  23. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableSlot.cs.meta
  24. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/SlotReference.cs.meta
  25. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Edge.cs
  26. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/GUIModificationType.cs
  27. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/IEdge.cs
  28. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/IGraph.cs
  29. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/INode.cs
  30. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/ISlot.cs
  31. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/NodeUtils.cs
  32. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableGraph.cs
  33. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableNode.cs
  34. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableSlot.cs
  35. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SlotReference.cs
  36. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SlotType.cs
  37. 0
      /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Util
  38. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Util/ShaderGenerator.cs.meta
  39. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/Util/ShaderGenerator.cs
  40. 0
      /UnityProject/Assets/UnityShaderEditor/Editor/TitleAttribute.cs

3
UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs


using System;
using System.Linq;
using NUnit.Framework;
using UnityEditor.Graphing;
namespace UnityEditor.MaterialGraph.Tests
namespace UnityEditor.Graphing.Tests
{
[TestFixture]
public class ScriptableGraphTests

9
UnityProject/Assets/UnityShaderEditor/Editor/Source.meta


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/UnityProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/SerializedGraphTests.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/SerializedGraphTests.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Tests/SerializedGraphTests.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Editors → /UnityProject/Assets/UnityShaderEditor/Editor/Editors

/UnityProject/Assets/UnityShaderEditor/Editor/Source/MaterialGraph.cs → /UnityProject/Assets/UnityShaderEditor/Editor/MaterialGraph.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Util.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/Util.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/MaterialOptions.cs → /UnityProject/Assets/UnityShaderEditor/Editor/MaterialOptions.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/AssetCallbacks → /UnityProject/Assets/UnityShaderEditor/Editor/AssetCallbacks

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Interfaces → /UnityProject/Assets/UnityShaderEditor/Editor/Interfaces

/UnityProject/Assets/UnityShaderEditor/Editor/Source/MaterialGraphAsset.cs → /UnityProject/Assets/UnityShaderEditor/Editor/MaterialGraphAsset.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph.meta → /UnityProject/Assets/GraphFramework/SerializableGraph.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/AbstractMaterialGraph.cs → /UnityProject/Assets/UnityShaderEditor/Editor/AbstractMaterialGraph.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Drawing → /UnityProject/Assets/UnityShaderEditor/Editor/Drawing

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Light → /UnityProject/Assets/UnityShaderEditor/Editor/Light

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Nodes → /UnityProject/Assets/UnityShaderEditor/Editor/Nodes

/UnityProject/Assets/UnityShaderEditor/Editor/Source/PixelGraph.cs → /UnityProject/Assets/UnityShaderEditor/Editor/PixelGraph.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/Edge.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/Edge.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/GUIModificationType.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/GUIModificationType.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/NodeUtils.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/NodeUtils.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableGraph.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableGraph.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableNode.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableNode.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableSlot.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/SerializableSlot.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SlotReference.cs.meta → /UnityProject/Assets/GraphFramework/SerializableGraph/SlotReference.cs.meta

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/Edge.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Edge.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/GUIModificationType.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/GUIModificationType.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/IEdge.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/IEdge.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/IGraph.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/IGraph.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/INode.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/INode.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/ISlot.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Interfaces/ISlot.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/NodeUtils.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/NodeUtils.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableGraph.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableGraph.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableNode.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableNode.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SerializableSlot.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SerializableSlot.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SlotReference.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SlotReference.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/SerializableGraph/SlotType.cs → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/SlotType.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/Util → /UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Util

/UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Util/ShaderGenerator.cs.meta → /UnityProject/Assets/UnityShaderEditor/Editor/Util/ShaderGenerator.cs.meta

/UnityProject/Assets/GraphFramework/SerializableGraph/Editor/Util/ShaderGenerator.cs → /UnityProject/Assets/UnityShaderEditor/Editor/Util/ShaderGenerator.cs

/UnityProject/Assets/UnityShaderEditor/Editor/Source/TitleAttribute.cs → /UnityProject/Assets/UnityShaderEditor/Editor/TitleAttribute.cs

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