Remy
|
c582e4c5
|
Removed Editor only compilation condition that was not needed.
|
7 年前 |
GitHub
|
53aa984e
|
Merge pull request #1434 from Unity-Technologies/build/fix-tests
Build/fix tests
|
7 年前 |
Matt Dean
|
aa2a3ad7
|
Update slot name
|
7 年前 |
Paul Melamed
|
ee12a498
|
Mesh decals working
|
7 年前 |
Peter Bay Bastian
|
fce56481
|
Add dependency interface and importer implementation
|
7 年前 |
sebastienlagarde
|
dd75291d
|
HDRP: Update Changelog
|
7 年前 |
Chris Tchou
|
730563aa
|
Fixes for Unlit, view direction and screen position.
|
7 年前 |
Peter Bay Bastian
|
6e2cae42
|
Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results.
|
7 年前 |
Alex Lindman
|
25f582e9
|
updated changelog for texture2dlod node
|
7 年前 |
Matt Dean
|
a75adacc
|
Fixes for PR
|
7 年前 |
Matt Dean
|
189bcd50
|
Update changelog
|
7 年前 |
Paul Melamed
|
6459cbb2
|
mesh decals somewhat working
|
7 年前 |
Peter Bay Bastian
|
e49ccdcc
|
Inline GetShaderText
|
7 年前 |
GitHub
|
8abde9b6
|
Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick
Allow to assign any RenderPipelineAsset easily.
|
7 年前 |
Chris Tchou
|
f37d6cf2
|
First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
|
7 年前 |
Peter Bay Bastian
|
88b60892
|
Fixing AA of procedural checkerboard node
|
7 年前 |
Remy
|
a41421a3
|
Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view.
|
7 年前 |
Martin Thorzen
|
d9a306ac
|
There were some issues on our nodes that needed to be fixed.
The expand arrow icon was showing al the time
The Enum control was a tad bit too wide.
|
7 年前 |
Alex Lindman
|
34778d4a
|
added tex2d lod node
|
7 年前 |
Matt Dean
|
a988590e
|
Update changelog for previous PRs
- Vertex position
- HDRP support
- Texture3D and Texture2D Array
|
7 年前 |
Matt Dean
|
ad13e4b0
|
Add Face Sign functionality to LWRP, HDRP and preview subshaders
|
7 年前 |
Paul Melamed
|
34a0dcbf
|
intermediate commit
|
7 年前 |
GitHub
|
8f9bff6a
|
Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph
Fixes for Subgraph
|
7 年前 |
GitHub
|
2274ce9d
|
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
|
7 年前 |
GitHub
|
c64e11b4
|
Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline
Moved "SceneRenderPipeline.cs" out of editor folder
|
7 年前 |
GitHub
|
5a490473
|
Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor
Fix issue with emissionColor not reset to white in material reset
|
7 年前 |
sebastienlagarde
|
aed1c4eb
|
Fix issue with emissionColor not reset to white in material reset
fogbuzz https://fogbugz.unity3d.com/f/cases/1038511/
|
7 年前 |
GitHub
|
b3577726
|
Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar
Fix for node creation on spacebar
|
7 年前 |
GitHub
|
9c824f2a
|
Merge pull request #1425 from Unity-Technologies/Fix-issue-with-motion-vector
Fix issue with motion vector in scene view
|
7 年前 |
Tim Cooper
|
a2a33498
|
Move LW Graphics Tests
|
7 年前 |
sebastienlagarde
|
44bfcd3c
|
Fix issue with motion vector in scene view
|
7 年前 |
Martin Thorzen
|
05d6a1be
|
Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended.
|
7 年前 |
Remy
|
8c6fd7ef
|
Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors.
The component can now be attached back to gameobjects
|
7 年前 |
Tim Cooper
|
feeefb50
|
Add Play Mode Test to make katana happy.
|
7 年前 |
GitHub
|
41741f32
|
Merge pull request #1415 from Unity-Technologies/SG/language-review
Language review of changelog
|
7 年前 |
Martin Thorzen
|
5b53bdc8
|
Updated with PR feedback
|
7 年前 |
Tim Cooper
|
416f1e20
|
Disable integration test for now.
|
7 年前 |
GitHub
|
c3570fcf
|
Merge pull request #1413 from Unity-Technologies/sg-update-shader-graph-md-file
Updated changelog with show generated code section
|
7 年前 |
Martin Thorzen
|
d5c6fffc
|
Added changelog to my PR
|
7 年前 |
Peter Bay Bastian
|
ae31052b
|
Add PostProcessing package to build list
|
7 年前 |
GitHub
|
cb150c06
|
Merge pull request #1414 from Unity-Technologies/sg/fix-hd-lightmap
Fix HD subshader lightmap support
|
7 年前 |
Martin Thorzen
|
11cbbe0d
|
Removed the ObjectControl and added ( sub) to the name of the sub graph node
|
7 年前 |
sebastienlagarde
|
e2294860
|
Move PostProcessing submodule to com.unity.postprocessing
|
7 年前 |
Martin Thorzen
|
048a40af
|
Removed Legacy Code
|
7 年前 |
GitHub
|
24a25058
|
Merge pull request #1422 from Unity-Technologies/sg/update-test-project
Update Shader Graph test project
|
7 年前 |
Peter Bay Bastian
|
8c23ec53
|
Update package manifest to point to local packages
|
7 年前 |
Martin Thorzen
|
7c397424
|
Addded cache for subgraph. Before it was deserializing on every frame.
|
7 年前 |
GitHub
|
b0322fa0
|
Merge pull request #1421 from Unity-Technologies/sg/texture-array-control-trunk-compat
Fix trunk compatibility for TextureArrayControl
|
7 年前 |
Peter Bay Bastian
|
ca71f84b
|
Remove use of deprecated method Dirty()
|
7 年前 |
sebastienlagarde
|
8a335239
|
HDRP: Update changelog
|
7 年前 |