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Add PostProcessing package to build list

/main
Peter Bay Bastian 7 年前
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ae31052b
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      build.py

4
build.py


("com.unity.render-pipelines.lightweight", os.path.join("com.unity.render-pipelines.lightweight")),
("com.unity.render-pipelines.high-definition", os.path.join("com.unity.render-pipelines.high-definition")),
("com.unity.shadergraph", os.path.join("com.unity.shadergraph")),
("com.unity.postprocessing", os.path.join("com.unity.postprocessing")),
]
def test_packages_list():

"com.unity.render-pipelines.high-definition",
"com.unity.shadergraph"
"com.unity.shadergraph",
"com.unity.postprocessing"
]
if __name__ == "__main__":

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