7599 次代码提交 (cfef1727-2e34-4538-a0db-3ee7da493cfe)

作者 SHA1 备注 提交日期
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 7 年前
Raymond Graham aca3f931 updated changelog 7 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 7 年前
Matt Dean b08ddbad Update Changelog 7 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 7 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 7 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 7 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
Matt Dean 8bf93fba Fix dielectric specular control 7 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
GitHub 237def4f Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 7 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 7 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 7 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 7 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 7 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 7 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Paul Melamed 3c660e30 per channel decals working for all combinations 7 年前
Sebastien Lagarde 1b7fa589 Update changelog 7 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 7 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 7 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 7 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 7 年前
Paul Melamed 96a4d824 inter commit 7 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 7 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 7 年前
Paul Melamed e000418f Intermediate work 7 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 7 年前
GitHub bd393bda Merge branch 'master' into switch-support 7 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 7 年前
sebastienlagarde ab0a427d Silent some warning 7 年前
sebastienlagarde 7f925a28 More comment 7 年前
sebastienlagarde da6a9d7c Update comment 7 年前
sebastienlagarde 8b67841a More feedback 7 年前
sebastienlagarde b3199d5d integrate PR feedback 7 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 7 年前
sebastienlagarde 86dfa8ec Take into account feedback 7 年前
sebastienlagarde 29c57949 Missing file 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 2fbe47e2 Remove undesired file 7 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 7 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 7 年前
Tim Cooper fec2db98 Update reference images. 7 年前
Tim Cooper ce3b9547 Add files and non large files. 7 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 7 年前
Tim Cooper cba42a6a Remove large files. 7 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 7 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 7 年前