Sebastien Lagarde
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cfbd4190
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Missing file for PR with ViewPram and determinant
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7 年前 |
GitHub
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59b822e7
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Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Felipe Lira
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1dd8a1f2
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reverted real with float in geometrictools.hlsl
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7 年前 |
Sebastien Lagarde
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298fa746
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HDRenderPipeline: Fix issue with double sided and reflection probe
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7 年前 |
Felipe Lira
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9c24d3f8
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reverted real with float in GetTriplanarCoordinate
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7 年前 |
Sebastien Lagarde
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88ce2f72
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Misc minor fix (meta + missing CoreRP/ in include for onTile path)
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7 年前 |
Frédéric Vauchelles
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e239e312
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Merge branch 'master' into feature/ReflectionProbeEditor
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7 年前 |
Felipe Lira
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3d7c5c10
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lightmap sample functions should return real. Fixed f on constants and DLDR typo.
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7 年前 |
GitHub
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6c322ad2
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Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
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7 年前 |
sebastienlagarde
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f9c65ed3
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More typo fixing
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7 年前 |
sebastienlagarde
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5c1557b6
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HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
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7 年前 |
sebastienlagarde
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e51ab041
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fix small typo in comment
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7 年前 |
sebastienlagarde
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b4138a05
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HDRenderPipeline: Correct identation in LightLoop.hlsl
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7 年前 |
sebastienlagarde
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b8896853
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Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
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0165d836
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Pushing missing meta files
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7 年前 |
sebastienlagarde
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15efd9d7
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Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
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878dabb0
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Move .asm file in CoreRP/HDRP folder
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7 年前 |
GitHub
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9bc3353a
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Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
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7 年前 |
sebastienlagarde
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72c9c06e
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Merge branch 'master' into move-lw-to-lwrp
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7 年前 |
GitHub
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f5b01239
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Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
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7 年前 |
Julien Ignace
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1e4b8d13
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Moved new files after master merge (big move of files to HDRP subfolder)
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7 年前 |
Felipe Lira
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afba2d97
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Updated lightweight paths.
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7 年前 |
sebastienlagarde
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f784a196
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HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
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7 年前 |
Julien Ignace
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713d15c0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
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7 年前 |
Felipe Lira
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742b06fb
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Moved LW files to LWRP folder to for better handling with package manager.
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7 年前 |
GitHub
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71a0b586
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Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
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7 年前 |
GitHub
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3be07b99
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Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
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7 年前 |
GitHub
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fd4bf368
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Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
Evgenii Golubev
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2144782f
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Fix more comments
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7 年前 |
sebastienlagarde
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87cc0a2f
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HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
sebastienlagarde
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4b26e012
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Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Evgenii Golubev
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b2d2386b
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Make the Shader Library less real
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7 年前 |
GitHub
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e6be7573
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Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
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7 年前 |
Evgenii Golubev
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d73e81d4
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Partially convert Common.hlsl back to float
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7 年前 |
sebastienlagarde
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12f9f9dc
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HDRenderPipeline: Move all files into HDRP folder
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7 年前 |
Evgenii Golubev
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89360f4e
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Revert the changes to API files
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7 年前 |
GitHub
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5bb07137
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Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
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7 年前 |
sebastienlagarde
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cafc9c36
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shaderLibrary: update moment shadow map to force explicit float
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7 年前 |
Thomas
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0a7805b8
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Fixed ColorParameter showEyeDropper not being properly set
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7 年前 |
Frédéric Vauchelles
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94157188
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[ReflectionProbeEditor] Added define to toggle features
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7 年前 |
sebastienlagarde
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c45eb77b
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Shader Library, revert change to force float usage
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7 年前 |
Thomas
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dc04bdc5
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Added OnEnable/OnDisable on parameters for special cases
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7 年前 |
Frédéric Vauchelles
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ce05c4be
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[ReflectionProbeEditor] Fixed blend normal
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7 年前 |
Julien Ignace
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65bd8e1d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
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7 年前 |
sebastienlagarde
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ecdf681c
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ShaderLibrary, change REAL to real
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7 年前 |
GitHub
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fe79c185
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Merge pull request #704 from EvgeniiG/cam_rel_magic
Modify _PrevViewProjMatrix for camera-relative rendering
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7 年前 |
Frédéric Vauchelles
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aca3740a
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[ReflectionProbeEditor] Sphere blend normal support
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7 年前 |
Evgenii Golubev
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3f20aa04
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Modify _PrevViewProjMatrix for camera-relative rendering
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7 年前 |
sebastienlagarde
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d83489f4
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Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Frédéric Vauchelles
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72e5e720
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[ReflectionProbeEditor] Added shortcut keys to edit volumes
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7 年前 |