sebastienlagarde
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530d5538
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HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |
Yao Xiaoling
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be7b742d
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Remove per-pixel displacement related properties.
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7 年前 |
sebastienlagarde
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54302a12
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HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
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7 年前 |
Aleksandr Kirillov
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7e7e8ed5
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WIP fix depth copy to scene view camera
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7 年前 |
GitHub
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0c7c73e4
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Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
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7 年前 |
Yao Xiaoling
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534a3864
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Remove unused shader code. Compute terrain tangent in code.
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7 年前 |
GitHub
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fa4597b9
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Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode
Factor AmbientOcclusion code
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7 年前 |
GitHub
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a346a121
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Merge pull request #1247 from Unity-Technologies/lw/api-review-v1
Lw/api review v1
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7 年前 |
Yao Xiaoling
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479defc9
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Remove other material features from terrain other than StandardLit.
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7 年前 |
sebastienlagarde
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ce90ed04
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Factor AmbientOcclusion code
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7 年前 |
Evgenii Golubev
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ad3d1e7c
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Enable volumetric fog by default
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7 年前 |
Felipe Lira
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298cb6b0
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Auto format of shader graph files.
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7 年前 |
Yao Xiaoling
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ed866ff3
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Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl.
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7 年前 |
GitHub
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879617b1
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Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
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7 年前 |
Evgenii Golubev
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c2bcff92
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Fix the bug preventing decals and density volumes from coexisting
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7 年前 |
Felipe Lira
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5d3094de
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Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
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7 年前 |
Felipe Lira
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fab1cd33
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Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%.
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7 年前 |
GitHub
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15d94d6d
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Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support
Lw/depth copy vr support
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7 年前 |
Yao Xiaoling
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37aae303
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Removed vertex color mode which was intended to alter the blend mask.
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7 年前 |
sebastienlagarde
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fbf1ccab
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Remove indirect GTAO debug mode
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7 年前 |
Evgenii Golubev
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16866dfe
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Fix numerical issues with the default volumetric fog mean free path
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7 年前 |
GitHub
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9aa25b18
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Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
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7 年前 |
Yao Xiaoling
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9b87080c
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Removed displacement mode.
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7 年前 |
sebastienlagarde
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dc498b1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code
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7 年前 |
Raymond Graham
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05e90af9
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Increase light indices count per cluster.
Increase the memory allocated for the cluster light list. Just allocate the maximum possible storage based on a max of 32 lights per cluster.
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7 年前 |
Evgenii Golubev
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e2268362
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Update comments
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7 年前 |
Felipe Lira
|
dbaba107
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Fixed shader warning from last changeset.
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7 年前 |
Yao Xiaoling
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846b792e
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Small fixes due to removal of vertex animation and transparent mode.
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7 年前 |
sebastienlagarde
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9298afe1
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Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
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7 年前 |
Raymond Graham
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e53b33fe
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Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes."
This reverts commit 37c9fd844ae2cb461cb693ffc37dddcb71b2be3c.
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7 年前 |
GitHub
|
52d2cf4e
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Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster
Expose the number of light indices per clustered tile
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7 年前 |
Evgenii Golubev
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b465602c
|
Optimize
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7 年前 |
Felipe Lira
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a953a3e3
|
Addressed PR's comments
|
7 年前 |
Yao Xiaoling
|
9a2fed6e
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Remove vertex wind animation.
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7 年前 |
Sebastien Lagarde
|
4a161d5a
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HDRenderPipeline: Sharing envlight code
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7 年前 |
Raymond Graham
|
31f3f3cb
|
Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes.
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7 年前 |
Evgenii Golubev
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248f6d04
|
Fix formatting
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7 年前 |
Felipe Lira
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47ca4b6d
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#ifdef'd LogVariants function
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7 年前 |
Yao Xiaoling
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5639b1fc
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Added Terrain shader and TerrainUI based on layered lit shader.
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7 年前 |
Sebastien Lagarde
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dc30088d
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HDRenderPipeline: Remove unnecessary header
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7 年前 |
Evgenii Golubev
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e788c519
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Port global density volumes to the interpolation volume system
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7 年前 |
Felipe Lira
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84335068
|
Fixed warning.
|
7 年前 |
GitHub
|
e7d77484
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Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
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7 年前 |
Evgenii Golubev
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e9f686c7
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Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Felipe Lira
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cee6f8f7
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Used autoformat tool on all changed files.
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7 年前 |
Thomas
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f1e342f8
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Allows overriding lerping behavior on volume components
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7 年前 |
Antti Tapaninen
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84d9c9ea
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fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
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7 年前 |
Paul Melamed
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cc685e8d
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Add the ability to change decal shape with the handle ui control
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7 年前 |