Evgenii Golubev
|
cf214dfc
|
Improve the comment
|
7 年前 |
Evgenii Golubev
|
5b3b76c3
|
Put macros into their own header
|
7 年前 |
Evgenii Golubev
|
f589fe1b
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
7 年前 |
GitHub
|
20a6a00a
|
Fix FastSign()
|
7 年前 |
GitHub
|
63809e17
|
Fix grammar
|
7 年前 |
Evgenii Golubev
|
7b837f0b
|
Implement function templates in HLSL
|
7 年前 |
Evgenii Golubev
|
2c51f96c
|
Clean up Common.hlsl
|
7 年前 |
GitHub
|
7b280e46
|
Fix a regression in the tessellation code
|
7 年前 |
GitHub
|
e4a9c3c8
|
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
|
7 年前 |
Evgenii Golubev
|
13210372
|
Use macros instead of directly referencing matrix variables
|
7 年前 |
GitHub
|
4595e943
|
Add a comment
|
7 年前 |
GitHub
|
02005b3f
|
Add a comment
|
7 年前 |
Sebastien Lagarde
|
25ec8397
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
1f7ee570
|
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
|
7 年前 |
Evgenii Golubev
|
11ff5460
|
Optimize GetCurrentViewPosition()
|
7 年前 |
Evgenii Golubev
|
adf10ea1
|
Fix SSS-related integer passing to the shader system
|
7 年前 |
Sebastien Lagarde
|
370d90c0
|
HDRenderPipeline: Fix various shader compiler warning
|
7 年前 |
Sebastien Lagarde
|
7bc2ddee
|
HDrenderPipeline: Add support for shadow mask
|
7 年前 |
Sebastien Lagarde
|
5b8a555c
|
HDRenderPipeline: Fix minor issue with duplicate code
|
7 年前 |
GitHub
|
62808466
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Bay Bastian
|
44a7015e
|
Merge branch 'sub-packages'
|
7 年前 |
GitHub
|
6b4f6de4
|
Add a comment
|
7 年前 |
GitHub
|
cc38a4f9
|
Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code
Cleanup parameter setup compute code
|
7 年前 |
Sebastien Lagarde
|
e177132c
|
HDrenderPipeline: Minor correction
|
7 年前 |
Sebastien Lagarde
|
f36d965c
|
HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display
|
7 年前 |
Sebastien Lagarde
|
994a2c45
|
HDRenderPipeline: Various clean and reformat of Profile Sampler
|
7 年前 |
Sebastien Lagarde
|
382663af
|
Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code
|
7 年前 |
Arnaud Carre
|
ee2bccb1
|
Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
sebastienlagarde
|
c729806b
|
fix sky
|
7 年前 |
sebastienlagarde
|
a3d478ea
|
HDRenderPipeline: Add comment
|
7 年前 |
sebastienlagarde
|
a6d6c29f
|
HDRenderPipeline: remove camera param
|
7 年前 |
sebastienlagarde
|
255c6c84
|
clean sky setup
|
7 年前 |
sebastienlagarde
|
c06cdc20
|
More cleanup PushGlobalParams
|
7 年前 |
sebastienlagarde
|
52be8b62
|
More clean, GBuffer and deferredshadow
|
7 年前 |
sebastienlagarde
|
d2d35aec
|
Another round of clean
|
7 年前 |
GitHub
|
f940251c
|
Merge pull request #580 from Unity-Technologies/script_profiling_c#
fix profiling markers for C#
|
7 年前 |
sebastienlagarde
|
ee88aa31
|
More cleanup
|
7 年前 |
GitHub
|
700ed39f
|
Merge pull request #581 from Unity-Technologies/msvo-fixes
MSVO fixes
|
7 年前 |
Peter Bay Bastian
|
0d14ee02
|
[subpackage] master-package.json now specifies relative paths to the sub-packages that should be used
|
7 年前 |
Thomas
|
b0d82989
|
Small but important MSVO fixes
|
7 年前 |
sebastienlagarde
|
29b3af39
|
Start cleanup
|
7 年前 |
Peter Bay Bastian
|
86201d62
|
Sub-package script now publishes packages automatically
|
7 年前 |
GitHub
|
85aac6a7
|
Merge pull request #577 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Peter Bay Bastian
|
4bf904de
|
Python script to manage sub-packages
|
7 年前 |
GitHub
|
bcd417c2
|
Merge pull request #575 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
569840ef
|
Merge pull request #573 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
9ef5873f
|
Merge pull request #571 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Arnaud Carre
|
532e9568
|
fix profiling markers for C#
|
7 年前 |
Peter Bay Bastian
|
66129542
|
Log time elapsed when compiling shaders
|
7 年前 |
Peter Bay Bastian
|
2cf7a518
|
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
|
7 年前 |