浏览代码

Merge pull request #575 from Unity-Technologies/Unity-2017.3

Unity 2017.3
/main
GitHub 7 年前
当前提交
bcd417c2
共有 1 个文件被更改,包括 5 次插入6 次删除
  1. 11
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs

11
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs


weightedStdDev.w = Mathf.Lerp(maxStdDev1, maxStdDev2, lerpWeight);
// Store (1 / (2 * WeightedVariance)) per color channel.
halfRcpWeightedVariances.Set(
0.5f / (weightedStdDev.x * weightedStdDev.x),
0.5f / (weightedStdDev.y * weightedStdDev.y),
0.5f / (weightedStdDev.z * weightedStdDev.z),
0.5f / (weightedStdDev.w * weightedStdDev.w)
);
// Warning: do not use halfRcpWeightedVariances.Set(). It will not work.
halfRcpWeightedVariances = new Vector4(0.5f / (weightedStdDev.x * weightedStdDev.x),
0.5f / (weightedStdDev.y * weightedStdDev.y),
0.5f / (weightedStdDev.z * weightedStdDev.z),
0.5f / (weightedStdDev.w * weightedStdDev.w));
}
// <<< Old SSS Model

正在加载...
取消
保存