GitHub
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bd3a6508
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Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
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7 年前 |
Frédéric Vauchelles
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6bdf3918
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[HDCameraEditor] (wip)
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7 年前 |
sebastienlagarde
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cd78482a
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HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
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7 年前 |
GitHub
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ca60bb19
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Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
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7 年前 |
sebastienlagarde
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9aea34a9
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HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
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7 年前 |
GitHub
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83580618
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Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
sebastienlagarde
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f0a8ba4d
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HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
Julien Ignace
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35537fc9
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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b1e07728
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HDRenderPipeline: Add missing using UnityEngine.SceneManagement
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7 年前 |
GitHub
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ed8cb1b0
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Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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43daebe4
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Update HDRenderPipelineMenuItems.cs
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7 年前 |
Frédéric Vauchelles
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143f5f21
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Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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4ac572c2
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Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
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7 年前 |
Frédéric Vauchelles
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fac31578
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Moved utility class in CoreRP
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7 年前 |
Frédéric Vauchelles
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c7c8d6ba
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Refactored LightLoop default additional data.
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7 年前 |
sebastienlagarde
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4a2a867b
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HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
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7 年前 |
Julien Ignace
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78d80237
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Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
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7 年前 |
GitHub
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4a2f5d61
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Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
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7 年前 |
GitHub
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d920500c
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Update ShaderConfig.cs
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7 年前 |
Tim Cooper
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e673249d
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Fix incorrect namespace.
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7 年前 |
GitHub
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af675f6c
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Update SubsurfaceScatteringManager.cs
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7 年前 |
Tim Cooper
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2532f7a6
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new package version.
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7 年前 |
sebastienlagarde
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87474f24
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Change selection of SSS method from dynamic to static
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7 年前 |
Tim Cooper
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ff543fc6
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Export proper shader paths for HD / LW
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7 年前 |
GitHub
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2da87a12
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Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
sebastienlagarde
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9719be6b
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HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
GitHub
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c58c9930
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Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Felipe Lira
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bc1c94ba
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Upgraded Particles to SRP shader library.
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7 年前 |
Felipe Lira
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0571f34d
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Fixed truncation warnings in LW shaders.
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7 年前 |
Remy
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1d9471e6
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Add Shadow Mask test scene. Always return false because of script error for the moment.
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7 年前 |
Felipe Lira
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1f07c2da
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Updated scenes and templates to account for new shadow bias algorithm.
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7 年前 |
Remy
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02d89c04
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Try to correct the unlit test scene : removed blend multiply materials
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7 年前 |
GitHub
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4dbc4ee4
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Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
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7 年前 |
GitHub
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a204c630
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Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
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7 年前 |
GitHub
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e236a1a5
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Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
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7 年前 |
Felipe Lira
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9ab6af9c
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Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
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7 年前 |
Felipe Lira
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c6543428
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Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
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7 年前 |
Tim Cooper
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8342aa12
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Finish refactoring subgraphs.
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7 年前 |
Tim Cooper
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9ee28856
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Bump version 0.1.11
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7 年前 |
Tim Cooper
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259c7ce1
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Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
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1ea14a06
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Rename Sign output on Camera node
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7 年前 |
GitHub
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c3ae833e
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Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
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7 年前 |
Tim Cooper
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f71d562a
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Working HD / LW unlit from same shader file.
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7 年前 |
Matt Dean
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4503a2ce
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Change Flip node to flip 1 > -1 and added Invert Colors node
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7 年前 |
Tim Cooper
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d920687b
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Fix up LWUnlit to work with shader library.
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7 年前 |
Matt Dean
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29e04332
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Channel Mask node to Mask Field (prt 2)
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7 年前 |
Tim Cooper
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c3284443
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Add ref to resources file.
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7 年前 |
Matt Dean
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3e4f3590
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Channel Mask node to Mask Field (prt 1)
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7 年前 |
Tim Cooper
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5c4cbe12
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For LW use the proper shader paths that get exported from the LW package..
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7 年前 |
Matt Dean
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125d4bb5
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Switch Linear Light blend methods
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7 年前 |