Evgenii Golubev
20d1b1c5
Replace 'useThinObjectMode' with 'useThickObjectMode'
7 年前
Remy
5b6ad5e8
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
sebastienlagarde
b0813df9
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
Julien Ignace
563d7322
Fixed various shader paths in the Create HD Resource method.
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Remy
8d13e04a
Add Playmode graphic tests
7 年前
Robert Srinivasiah
4d68ed1f
Integrate PR feedback to unify some code in UpdateRenderingPathState
Keep m_isFptlEnabled and m_isFptlEnabledForForwardOpaque together, along with the comments
7 年前
Robert Srinivasiah
981474c5
Hook up forward-only checks
Most of them can grab the info from HDCamera.
The tricky one was moving the check out of LightLoop.Build, so a later portion. However, the dependent state in LightLoop do not need to know about forward before the HDCamera determines the need for forward rendering.
7 年前
Robert Srinivasiah
aae9568f
Generate stereo and forward-rendering state in HDCamera
Stereo is enabled on a per-camera basis, if stereo is generally active and the camera can render to both eyes.
Additionally, the HDCamera itself will start storing the forward-only state as stereo rendering will be forward only for HDRP (for now).
7 年前
Raymond Graham
d537f99e
Small comments and cleanup
7 年前
Felipe Lira
b4b28fdf
Fixed PS4 compiler error.
7 年前
Felipe Lira
c137b6fb
Fixed an issue that was causing lightweight resource file to be added in every build.
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Peter Bay Bastian
15cfbb6f
Bump package version
7 年前
Peter Bay Bastian
ea126eba
Update shader error message
7 年前
Jens Holm
ec88c9f3
Reigister postlayout callback on graphview rather than inspector view
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
e72aef5a
Add resize handle class and reuse some resize handle uss styling in inspector window
7 年前
Peter Bay Bastian
1a6d34eb
Output shader errors to console when uber shader has error
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
Jens Holm
0ff2964b
Improve resize handling of inspector window
7 年前
Jens Holm
429a5f71
Make resizeing from left and top not move the inspector window when reaching minimum size
7 年前
Jens Holm
9e48247a
Enlarge preview handle-bar size on inspector window
7 年前
Jens Holm
4978e50e
Put resize handles as invisible bars on edges of inspector window
7 年前
Jens Holm
fc09a1d5
Change font-size in inspector window back to 11
7 年前
Jens Holm
89613602
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
7 年前
Jens Holm
8bd7923f
Add check for capture when draggable manipulator releases
7 年前
Jens Holm
0b6e4066
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
7 年前
Jens Holm
82f3473f
Add resize handle to inspector window
7 年前
Jens Holm
22adea01
Make graph inspector window not pinned to the right side of the editor window
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Peter Bay Bastian
41e06942
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
Peter Bay Bastian
35350e91
Remove function from Swizzle node, makes more sense to just write inline
7 年前
Peter Bay Bastian
0055dc00
Rename LegacyAttribute to FormerNameAttribute
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
ce482316
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
7 年前
Peter Bay Bastian
5ef7f04d
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
7 年前
Peter Bay Bastian
d5813d06
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
7 年前
Peter Bay Bastian
409a35e4
Add LegacyAttribute for declaring old class names directly on the node class
7 年前
Peter Bay Bastian
83c052cb
Various clean-ups to make code a bit more neat
7 年前
GitHub
1f3752d8
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
GitHub
8e31e809
Merge branch 'master' into inspector-preview-mesh
7 年前
GitHub
1ebe97b0
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
7 年前
Peter Bay Bastian
b2224d93
Move remaining files out of SerializableGraph folder and remove a few unused files
7 年前