Julien Ignace
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27e00b17
|
Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
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7 年前 |
Julien Ignace
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26608503
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- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
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7 年前 |
Julien Ignace
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9ddbd02b
|
Heightmaps are now parametrized with Min/Max values instead of amplitude.
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7 年前 |
sebastienlagarde
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c1c97c18
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push draft
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7 年前 |
GitHub
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1df4fb35
|
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
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7 年前 |
Julien Ignace
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09f867e5
|
Renamed CascadedShadowsTest to ShadowsTest
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7 年前 |
rthompson-unity
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9d156845
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Further fptl tidy up
|
7 年前 |
Julien Ignace
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e9449d38
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Update Shadow Scene
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7 年前 |
rthompson-unity
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7e1b650c
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Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
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7 年前 |
sebastienlagarde
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eacc4ecd
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HDRenderPipeline: Update some comment in UI and code
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7 年前 |
GitHub
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1068a386
|
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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7 年前 |
Evgenii Golubev
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a14273a0
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Factor out volumetric lighting code
|
7 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
|
7 年前 |
Evgenii Golubev
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f24c6a35
|
Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
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Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
|
Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
|
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
|
34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
|
Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
|
7 年前 |
GitHub
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cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
7 年前 |
Evgenii Golubev
|
69b2a277
|
Implement computation of the view vector from the screen space coordinate
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7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Peter Bay Bastian
|
ed12540d
|
Make party preview more trippy
|
7 年前 |
Peter Bay Bastian
|
65e94a0c
|
Add rate limiting for preview updates
|
7 年前 |
Peter Bay Bastian
|
6c9cb29a
|
Refactor toolbar (no more presenters, acts a little more like buttons)
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7 年前 |
Peter Bay Bastian
|
dcc886b3
|
Default preview to be expanded
|
7 年前 |
Peter Bay Bastian
|
bf91b908
|
Put in change notification for preview expanded state
|
7 年前 |
Peter Bay Bastian
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d0f20689
|
Add initial preview hiding (still being rendered behind the scenes)
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
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5b4c9be5
|
Move things around in preview generator
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7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |