4709 次代码提交 (c84722a1-037f-4e4c-b4c5-100438a435fb)

作者 SHA1 备注 提交日期
Tim Cooper 8e31ace1 [material graph]Slot serialization test 8 年前
vlad-andreev 399968a2 [shadergen] minor test cleanup 8 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
vlad-andreev 31d2e3b6 [fptl] remove accidentally committed debug code 8 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
vlad-andreev 0b0fde25 [fptl] no gamma conversion in final pass 8 年前
Tim Cooper 1e9597d2 [Material Graph]Remove non needed file. 9 年前
vlad-andreev 8adb2307 shader generator: switch to consistent line endings 8 年前
Tim Cooper b010b419 [MaterialGraph]project files should not be here 9 年前
vlad-andreev 1e00bf59 missed a file in the last commit 8 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Julien Ignace 147341c8 Revert default value for HDRenderLoop GBufferDebug 8 年前
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
sebastienlagarde 23b90c5e HDRenderLoop: Miss one change - include common.hlsl in FinalPass.hlsl 8 年前
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Julien Ignace d825657a Debug Shader first version 8 年前
sebastienlagarde 0c45d07f HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Julien Ignace 7a353452 Fix bad preceding "I am a Git noob" commit 8 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Julien Ignace 4077fb24 Merge branch 'my_branch' 8 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Julien Ignace ad89bd6f My changes 8 年前
sebastienlagarde 06523005 HDRenderLoop: Make shader feature worknig for DisneyGGX.shader 8 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
sebastienlagarde 279a61e5 HDRenderLoop: Updating inspector + shaders parameters 8 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Sebastien Lagarde 3f354281 HDRednerLoop: Add inspector for DisneyGGX shader (wip) 8 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Sebastien Lagarde 54fbd25b HDRenderLoop - Put correct shader on material test 8 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
mmikk 832e4f70 prep work for supporting clustered as well as opaque only plus some clean up and removal of hungarians. 8 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
mmikk 730f8f5e make all kernels available and slot in clustered shader 8 年前