GitHub
297cb6ad
Merge pull request #109 from Unity-Technologies/Add-object-scale-for-tessellation
Add object scale for tessellation
8 年前
sebastienlagarde
bcc0a738
HDRenderPipeline: Missing scale
8 年前
sebastienlagarde
e25f8c19
HDRenderPipeline: Add object scale
8 年前
sebastienlagarde
6c49eb5c
SRL: Fix issue with Texture2D_float not recognize on windows + format
8 年前
GitHub
2ba6f819
Merge pull request #108 from Unity-Technologies/metal
Initial macOS Metal support for HDRenderPipeline + some iOS fixes in FTPL
8 年前
GitHub
89421bcf
Merge branch 'master' into metal
8 年前
mmikk
65dc77ef
fix something obvious :)
fix something obvious :)
8 年前
Antti Tapaninen
13ea9eba
fix a typo from 6a559794e99deb97862d7665ded84ac0396dbcf3
8 年前
mmikk
53139a71
prevent crash on iOS from illegal access
prevent crash on iOS from illegal access. In HLSL, unlike c++, for the
statement if(A && B) B is executed whether A succeeds or fails. In this
case the result is a crash on iOS (since we convert from hlsl to d3dasm
to metal).
8 年前
Evgenii Golubev
d1ed6394
Split lighting for all materials into diffuse and specular
8 年前
GitHub
32b2a51e
Merge pull request #107 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level
fix pom issue
8 年前
Evgenii Golubev
4cf1213b
Implement the pass combining specular with diffuse and SSS
8 年前
sebastienlagarde
d3d2750f
HDRenderPipeline: Small fix that cause POM to be tiled
8 年前
sebastienlagarde
c91d56dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-POM-and-Tesselation-Test-Level
8 年前
Julien Ignace
4ce76493
Added V2 of height base blend + inherit from base layer albedo option.
8 年前
Tim Cooper
c3449ff8
[HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default.
8 年前
Tim Cooper
aa75277c
[refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances.
8 年前
vlad-andreev
b75103b5
minor cleanup
8 年前
Tim Cooper
eac70c08
Graph edit window now survives serialization.
8 年前
Tim Cooper
5e3b99fe
working on better workflow (double click shader to open in edit window)
8 年前
Tim Cooper
5e6630fb
Porting more nodes to not be function nodes
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
4b1458e8
Remove Function3Input (use code node) :)
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
08ce57cd
Fix bugs in blend node after port.
8 年前
Tim Cooper
eb2f7590
fix error in uv rotate node.
8 年前
Tim Cooper
77179d91
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
0336445f
fix node adaption so casting works as expected
8 年前
RinaldoTjan
180cba0c
Threshold Blending material Sample.
Threshold Blending material Sample.
8 年前
Tim Cooper
e8c71321
converting nodes to new system.
8 年前
Tim Cooper
96cdde05
Add node that 'just does' HLSL and can convert to shader node based on API.
8 年前
vlad
d0c30f9a
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
8 年前
Tim Cooper
2e183994
Add time checkbox
Make shorter GUIDs
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
525120da
Lava tweaks
Slope shader
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
b061e067
Lava and some stuff.
Fixed screen pos
8 年前
MingWai
bdfd3b5f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
MingWai
b038c97f
gradient assets
8 年前
bfogerty
7d92d077
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
2c09193d
Updated eye master
8 年前
ChrisTchou
5c5083d0
Adding 3d checkerboard & 3d output from sphere dent
8 年前
bfogerty
8033e041
A buldge now comes from the Cellular shader.
8 年前
Matt Dean
eed9ee0e
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
a6a2d4de
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
3b03ea1a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
c0a0fd0b
custom texture use case
8 年前
Matt Dean
4781b571
Added anisotropy demo shader
8 年前