浏览代码

fix a typo from 6a559794e99deb97862d7665ded84ac0396dbcf3

/main
Antti Tapaninen 8 年前
当前提交
13ea9eba
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute

2
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute


// don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
bool canEnter = idxCoarse<(uint) g_iNrVisibLights;
if(canEnter) canEnter = canEnter && g_vLightData[idxCoarse].lightType != SPHERE_LIGHT;
if(canEnter) canEnter = canEnter && _LightVolumeData[idxCoarse].lightVolume != LIGHTVOLUMETYPE_SPHERE;
[branch]if(canEnter)
{

正在加载...
取消
保存