// don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
bool canEnter = idxCoarse<(uint) g_iNrVisibLights;
if(canEnter) canEnter = canEnter && g_vLightData[idxCoarse].lightType != SPHERE_LIGHT;
if(canEnter) canEnter = canEnter && _LightVolumeData[idxCoarse].lightVolume != LIGHTVOLUMETYPE_SPHERE;
[branch]if(canEnter)
{