2978 次代码提交 (c1f921e2-84b9-4cfa-b35b-3af488d53821)

作者 SHA1 备注 提交日期
mathieum-unity 1fda7c7b preview Collapse button only visible when hovering 7 年前
Matt Dean 96fb4fb6 Flip Node Improvements 7 年前
Matt Dean 7cc96aea Camera Node Improvements 7 年前
Peter Bay Bastian 016d19e2 Enable pixel cache on PortInputView 7 年前
mathieum-unity 4e0aa7d7 Fixed default expanded state 7 年前
Matt Dean 20cf4421 Flip Node 7 年前
Matt Dean 446c232d Screen Node 7 年前
Peter Bay Bastian abe8b7b6 Remove pixel cache disables in a few places 7 年前
mathieum-unity d7f591a9 Merge remote-tracking branch 'origin/master' into graphview-styling-updates 7 年前
Peter Bay Bastian 066bcccb Remove unneeded GV capability code 7 年前
Peter Bay Bastian c32f3531 Fix color space issue with checkerboard shader 7 年前
Peter Bay Bastian 92d36ad3 Fix for collapse preview button 7 年前
Peter Bay Bastian f615cb37 Work with new GraphView slot coloring 7 年前
Peter Bay Bastian ebedba7c Update to party preview 7 年前
Peter Bay Bastian d21cc6ad Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save 7 年前
Peter Bay Bastian c35811df Beachball shader (although it doesn't really look like a beachball anymore) 7 年前
Peter Bay Bastian 61fab094 Update to work with trunk 7 年前
mathieum-unity 120a0ffe clean up before merge 7 年前
Matt Dean 2cc3b58e Fix Channel Mask node 7 年前
Matt Dean c06cd050 Fixes for PR 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
GitHub 63809e17 Fix grammar 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub 4595e943 Add a comment 7 年前
GitHub 02005b3f Add a comment 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 44a7015e Merge branch 'sub-packages' 7 年前
GitHub 6b4f6de4 Add a comment 7 年前