GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Frédéric Vauchelles
35c34cb4
[PlanarReflection] Update capture camera clip planes
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Remy
c09a6280
Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
7 年前
Julien Ignace
65d498de
Fixed test scene 2103 baking sky.
7 年前
Frédéric Vauchelles
6882761f
[PlanarReflection] Updated baking
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
GitHub
a7ace80f
Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
Frédéric Vauchelles
8b7e311c
[PlanarReflectionProbe] Added frustrum calculation for capture camera
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
sebastienlagarde
c20bc336
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
GitHub
2e07df5e
Update PixelHasSubsurfaceScattering()
7 年前
Frédéric Vauchelles
3f5a5830
[PlanarReflection] (wip) added capture camera gizmos
7 年前
Evgenii Golubev
721af051
Fix the tile index used by TileVariantToFeatureFlags()
7 年前
Frédéric Vauchelles
8b418188
[PlanarReflection] Updated UI
7 年前
Evgenii Golubev
449dff45
Better optimize at compile-time
7 年前
Frédéric Vauchelles
9967a514
[PlanarReflection] (wip) Updated bake API
7 年前
Evgenii Golubev
83cff96d
Remove attenuation of box lights and massage the code a bit
7 年前
Frédéric Vauchelles
79d8e824
[PlanarReflection] (wip) render execution for planar reflection
7 年前
Evgenii Golubev
f96d9802
Optimize metallic and fix clear coat
7 年前
Frédéric Vauchelles
1d4bba47
[PlanarReflection]Update UI
7 年前
Evgenii Golubev
2ceb2598
Simplify DecodeFromGBuffer()
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Frédéric Vauchelles
d3b61a0b
[PlanarReflection] Added Bake button (wip)
7 年前
Evgenii Golubev
6cda90aa
Rename HasMaterialFeatureFlag() to HasFeatureFlag()
7 年前
Robert Srinivasiah
66789f87
Temp hack enabling some MSAA state
Binding targets is not working though...
7 年前
Evgenii Golubev
61786b80
Optimize material classification for uniform feature evaluation
7 年前
Evgenii Golubev
64b8ec4c
Convert thickness to world units and account for the transmission mode
7 年前
Paul Melamed
845cd5ab
Store decals in sets per material and do an instanced draw for each set
7 年前
Paul Melamed
bd31b3cc
Temp commit, 1st attempt at instanced decals is working.
7 年前
Felipe Lira
1e4494ad
Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Matt Dean
4b962efc
Fix Subtract node default
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
fe197d85
Update Math node defaults
7 年前
Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前
Matt Dean
2ec75211
Fix Math node default values
7 年前
Matt Dean
2e568046
Fresnel node fixes
- Add default bindings
- Switch to 3D preview
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
d2cd9dcf
Update Twirl defaults
7 年前
Matt Dean
9bc7e3e7
Fix looping of flipbook
7 年前