4589 次代码提交 (bf5a866e-926f-4823-b95c-b9c137cb270a)

作者 SHA1 备注 提交日期
Sebastien Lagarde 3c196d9b Add missing subsurfaceMask > 0 test in case of transmission only 7 年前
Sebastien Lagarde 06cc94c3 Update comment 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
sebastienlagarde 98adeabc Fix UI 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
sebastienlagarde abfe6dcf Fix shader compilation 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
sebastienlagarde 5d53f892 fix end of line issue 7 年前
sebastienlagarde 8f73bb93 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
sebastienlagarde 69ae5cb4 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Remy 56120f1c Add context menu item to allow to show test results more quickly... Hope so. 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Tim Cooper b5bf1073 Add API so that we can find the type of subshaders that can be added. 7 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Tim Cooper 000afbf2 Remove unneeded files 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
Keijiro Takahashi 8c83fd3d Changed input slot IDs for backward compatibility. 7 年前
Keijiro Takahashi de7e2997 Addition of ScreenPositionSlotControlView 7 年前
Tim Cooper 025d9ffb UVNode now outputs vector4 UV's 7 年前
Keijiro Takahashi 72b23308 Fixes to the previous commit. 7 年前
GitHub 02682528 Merge pull request #216 from keijiro/gradient-noise-node 7 年前
jensgholm15@gmail.com 507d1fc8 Add maintained aspect ratio in corner resize side handles 7 年前
Keijiro Takahashi 746b96e3 Added Gradient Noise node. 7 年前
Keijiro Takahashi 820e58c3 Improvements to artistic nodes. 7 年前
GitHub b3f61fbc Merge pull request #213 from keijiro/fix-range 7 年前
Matt Dean 6298bd34 Add axis selection to Matrix Split and Construction nodes 7 年前
Jens Holm 9647fad6 Make blackboard resize handles stay within the parent bounds 7 年前
GitHub 0a42bbd9 Merge pull request #214 from keijiro/fix-delete-node 7 年前
Matt Dean da78abd3 Added Matrix Construction node 7 年前
Jens Holm 40d78c85 Implement aspect ratio maintaining for vertical resize handles 7 年前
Keijiro Takahashi 28918b9a Clear node selection when deleting nodes. 7 年前
Matt Dean a6899bcf Combine and Split node fixes 7 年前
Jens Holm 7ba4ae46 Make ResizeSideHandle be aware of nearest corner 7 年前
GitHub f44e12ea Merge pull request #212 from keijiro/fix-docmenuitem 7 年前
Matt Dean e9026c65 Fix implicit conversion check for non dynamic casts 7 年前
Keijiro Takahashi 02a50c76 Small fixes to "Open Documentation" menu item. 7 年前
Keijiro Takahashi 39a5af4a Fix to RandomRangeNode 7 年前
Jens Holm 9696454d Make floating windows not rescale when parent window becomes too small to fit them 7 年前
Matt Dean dc41a21f Add Matrix Split node 7 年前
GitHub 341a6fc3 Merge pull request #211 from Unity-Technologies/master-preview-zoom 7 年前
Matt Dean 394859b7 Remove old matrix multiply nodes 7 年前
Jens Holm 625ddde1 Add zoom to master preview 7 年前
Matt Dean 8348d52e Refactor matrix validation functions 7 年前