newGUIContent("Post-scatter","Texturing is performed only during the SSS pass. Effectively preserves the sharpness of the diffuse texture. Choose this mode if your diffuse texture already contains SSS lighting (e.g. a photo of skin).")
};
publicreadonlyGUIContentprofileTransmissionMode=newGUIContent("Transmission Mode","Configures the simulation of light passing through thin objects. Depends on the thickness value (which is applied in the normal direction).");
newGUIContent("None","Disables transmission. Choose this mode for completely opaque, or very thick translucent objects."),
newGUIContent("Thin Object","Choose this mode for thin objects, such as paper or leaves. Transmitted light reuses the shadowing state of the surface."),
newGUIContent("Regular","Choose this mode for moderately thick objects. For performance reasons, transmitted light ignores occlusion (shadows).")
newGUIContent("Regular","Choose this mode for moderately thick objects. For performance reasons, transmitted light ignores occlusion (shadows)."),
newGUIContent("Thin Object","Choose this mode for thin objects, such as paper or leaves. Transmitted light reuses the shadowing state of the surface.")
};
publicreadonlyGUIContentprofileMinMaxThickness=newGUIContent("Min-Max Thickness (mm)","Shows the values of the thickness remap below (in millimeters).");
publicreadonlyGUIContentprofileThicknessRemap=newGUIContent("Thickness Remap (mm)","Remaps the thickness parameter from [0, 1] to the desired range (in millimeters).");