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Fix UI

/main
sebastienlagarde 7 年前
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98adeabc
共有 1 个文件被更改,包括 3 次插入4 次删除
  1. 7
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DiffusionProfileSettingsEditor.Styles.cs

7
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DiffusionProfileSettingsEditor.Styles.cs


new GUIContent("Post-scatter", "Texturing is performed only during the SSS pass. Effectively preserves the sharpness of the diffuse texture. Choose this mode if your diffuse texture already contains SSS lighting (e.g. a photo of skin).")
};
public readonly GUIContent profileTransmissionMode = new GUIContent("Transmission Mode", "Configures the simulation of light passing through thin objects. Depends on the thickness value (which is applied in the normal direction).");
public readonly GUIContent[] transmissionModeOptions = new GUIContent[3]
public readonly GUIContent[] transmissionModeOptions = new GUIContent[2]
new GUIContent("None", "Disables transmission. Choose this mode for completely opaque, or very thick translucent objects."),
new GUIContent("Thin Object", "Choose this mode for thin objects, such as paper or leaves. Transmitted light reuses the shadowing state of the surface."),
new GUIContent("Regular", "Choose this mode for moderately thick objects. For performance reasons, transmitted light ignores occlusion (shadows).")
new GUIContent("Regular", "Choose this mode for moderately thick objects. For performance reasons, transmitted light ignores occlusion (shadows)."),
new GUIContent("Thin Object", "Choose this mode for thin objects, such as paper or leaves. Transmitted light reuses the shadowing state of the surface.")
};
public readonly GUIContent profileMinMaxThickness = new GUIContent("Min-Max Thickness (mm)", "Shows the values of the thickness remap below (in millimeters).");
public readonly GUIContent profileThicknessRemap = new GUIContent("Thickness Remap (mm)", "Remaps the thickness parameter from [0, 1] to the desired range (in millimeters).");

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