4589 次代码提交 (bf5a866e-926f-4823-b95c-b9c137cb270a)

作者 SHA1 备注 提交日期
Evgenii Golubev df7239df Add a comment 7 年前
sebastienlagarde e9d63252 HDRenderPipeline: Disable Unused camera draw mode 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
GitHub 1728fbeb Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 3d76f69e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 7 年前
GitHub cf19b804 Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug 7 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 7 年前
Sebastien Lagarde 2e3d9603 update comment 7 年前
Felipe Lira 824548ef Fixed spot light shadows. 7 年前
Evgenii Golubev d60971bd Add another version of ComputeCubemapTexelSolidAngle() 7 年前
Sebastien Lagarde c24ba107 Few adjustement 7 年前
Tim Cooper 903590af fix submodule version 7 年前
Evgenii Golubev f551dea4 Fix issues with viewID 7 年前
sebastienlagarde 8d855c64 try to compile 7 年前
GitHub f565d43a Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
John 42efbec7 Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
Evgenii Golubev 7ce9f50d Fix issues with domain reload 7 年前
sebastienlagarde 59dc8140 HDRenderPipeline: Exclude undesired camera from debug menu 7 年前
John 2d7df006 World space position reconstruction via unprojection 7 年前
Evgenii Golubev 58320a0e Add a way to disable contribution of punctual lights 7 年前
sebastienlagarde 97369805 HDRenderPipeline: Exclude undesired camera from debug menu 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 03f7d07a Add preliminary ambient probe support 7 年前
sebastienlagarde 238158b1 Fix enableShadows in framesettings nor working 7 年前
Tim Cooper 3fbc756d Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
Evgenii Golubev df21d121 Fix NaNs arising from division by 0 7 年前
GitHub 7b5699cd Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
sebastienlagarde 89cfaa68 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888 7 年前
GitHub 70db5d4a Merge pull request #886 from Unity-Technologies/lw-vr-keywords 7 年前
Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
Remy 901f41aa Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window" 7 年前
sebastienlagarde 7323bbbc Correct rounding 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
GitHub f3a96513 Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization 7 年前
Remy bba59d17 Working (still some errors to fix) test result window. 7 年前
Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
Peter Bay Bastian 80df0805 Update package files 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
GitHub c0bd137f Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Sebastien Lagarde a71a2bfd Add script for update of this PR 7 年前
Sebastien Lagarde c4aa55e3 Update assert 7 年前
Sebastien Lagarde 0697b83f Fix another issue with coatmask not apply on fresnel0 7 年前
Sebastien Lagarde 1947a858 Fix clear coat coarse energy conservation 7 年前